Page 3 of 6 FirstFirst 123456 LastLast
Results 21 to 30 of 57

Thread: July 2010 Entry : The Solur Nexedifice of Kharaghan

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Community Leader Jaxilon's Avatar
    Join Date
    Nov 2009
    Location
    A beach in Ecuador
    Posts
    5,548

    Default

    Now see, that is just pretty dang cool
    “When it’s over and you look in the mirror, did you do the best that you were capable of? If so, the score does not matter. But if you find that you did your best you were capable of, you will find it to your liking.” -John Wooden

    * Rivengard * My Finished Maps * My Challenge Maps * My deviantArt

  2. #2
    Guild Artisan Aval Penworth's Avatar
    Join Date
    Jan 2010
    Location
    Melbourne Australia
    Posts
    729

    Default

    Okay, now it makes sense.

    I am guessing that your program can view that scene from various angles, is that right?
    Hi ho, hi ho, it's off to work I go..

  3. #3

    Default

    Quote Originally Posted by Aval Penworth View Post
    Okay, now it makes sense.
    I am guessing that your program can view that scene from various angles, is that right?
    Absolutely. What it can't actuallly do is render a real isometric view. You can simulate it reasonably well by standing the camera off a long distance and cutting down its angle of view which is what I did in an earlier WIP view.
    --
    "I do not know whether I was then a man dreaming I was a butterfly, or whether I am now a butterfly dreaming I am a man"

    My Finished Stuff
    ............. Some of my 3D Stuff (POVRay)

  4. #4
    Guild Artisan Aval Penworth's Avatar
    Join Date
    Jan 2010
    Location
    Melbourne Australia
    Posts
    729

    Default

    So you can make it look more mappy. As impressed as I am by the 3d stuff, I still think it needs to perform the function of a map.
    Hi ho, hi ho, it's off to work I go..

  5. #5
    Community Leader Facebook Connected tilt's Avatar
    Join Date
    May 2010
    Location
    Trelleborg, Sweden
    Posts
    5,784
    Blog Entries
    2

    Default

    Quote Originally Posted by Aval Penworth View Post
    So you can make it look more mappy. As impressed as I am by the 3d stuff, I still think it needs to perform the function of a map.
    yes, that's one of my concerns also - making it more than a "pretty picture" - but it is definitly looking nice
    regs tilt
    :: My DnD page Encounter Depot free stuff for your game :: My work page Catapult ::
    :: Finished Maps :: Competion maps - The Island of Dr. Rorshach ::
    :: FREE Tiles - Compasses :: Other Taking a commision - Copyright & Creative Commons ::
    Works under CC licence unless mentioned otherwise

  6. #6

    Default

    Quote Originally Posted by Aval Penworth View Post
    So you can make it look more mappy. As impressed as I am by the 3d stuff, I still think it needs to perform the function of a map.
    That's part of the "challenge" for me. However, I've done enough "flat maps" to be confident of the basics, it's more about the issue of the buldings being on a shelf that is problematic. It's likely that I'll need to "slice" this hillock up somewhat for the map views.
    I guess the ultimate question is "what is a map?".
    --
    "I do not know whether I was then a man dreaming I was a butterfly, or whether I am now a butterfly dreaming I am a man"

    My Finished Stuff
    ............. Some of my 3D Stuff (POVRay)

  7. #7

    Default

    Quote Originally Posted by Crayons View Post
    Absolutely. What it can't actuallly do is render a real isometric view. You can simulate it reasonably well by standing the camera off a long distance and cutting down its angle of view which is what I did in an earlier WIP view.
    I though POV had an isometric modifier for its camera....

    (checking...)

    Yep - orthographic keyword:
    2.3.1.2.2 Orthographic projection

    The orthographic camera offers two modes of operation:

    The pure orthographic projection. This projection uses parallel camera rays to create an image of the scene. The area of view is determined by the lengths of the right and up vectors. One of these has to be specified, they are not taken from the default camera. If omitted the second method of the camera is used.

    If, in a perspective camera, you replace the perspective keyword by orthographic and leave all other parameters the same, you will get an orthographic view with the same image area, i.e. the size of the image is the same. The same can be achieved by adding the angle keyword to an orthographic camera. A value for the angle is optional. So this second mode is active if no up and right are within the camera statement, or when the angle keyword is within the camera statement.

    You should be aware though that the visible parts of the scene change when switching from perspective to orthographic view. As long as all objects of interest are near the look_at point they will be still visible if the orthographic camera is used. Objects farther away may get out of view while nearer objects will stay in view.

    If objects are too close to the camera location they may disappear. Too close here means, behind the orthographic camera projection plane (the plane that goes through the look_at point).
    -Rob A>

  8. #8

    Default

    Quote Originally Posted by RobA View Post
    I though POV had an isometric modifier for its camera....

    (checking...)

    Yep - orthographic keyword:

    -Rob A>
    Crikey! Thanks Rob! There's me searching Help for "isometric" all this time! Why can't mathematicians just have one word for something! I imagine there's some subtle difference between "orthographic" and "isometric" but... (no explanations please!!!I will consider my life complete without such knowledge!)
    I'll give it a go.
    --
    "I do not know whether I was then a man dreaming I was a butterfly, or whether I am now a butterfly dreaming I am a man"

    My Finished Stuff
    ............. Some of my 3D Stuff (POVRay)

  9. #9

    Default

    I would say, even if you include multiple views, top down, side view, isometric view, cutaway of the mountain, all in 3D should be fine. Make sure you label structures, include a scale, especially for the top down and provide a compass rose showing direction, you should qualify for being "mappy" enough.

    GP
    Gamer Printshop Publishing, Starfinder RPG modules and supplements, Map Products, Map Symbol Sets and Map Making Tutorial Guide
    DrivethruRPG store

    Artstation Gallery - Maps and 3D illustrations

  10. #10

Page 3 of 6 FirstFirst 123456 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •