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Thread: [Award Winner] A medieval town map tutorial in Photoshop

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  1. #1

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    To be tru to the tutorial, you need to bevel the buildings. You can do that with either the gimp layer effects plugin (two different variants are available - one in scheme/script-fu and the other in python, assuming you have python installed), my chisel script, or the manual way (1) make a selection of the buildings - hopefully just alpha to selection, assuming the buildings are all on their own layer 2) Create a new layer and fill the selection with a shapeburst (angular) gradient 3) emboss that layer at an altitude of 30 degrees 4) set the layer mode to overlay --- instant "roofs")

    -Rob A>

  2. #2
    Guild Novice
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    Feb 2010
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    just made a couple attempt with the TuT , NICE WORK really , after the 3rd i made it almost right ;P still i am not close to your terrain quality hehe , i might just need some practice or maybe a couple tips on how to make the terrain and mountain looks perfect ;0)

  3. #3

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    The Roleplaying City Map Generator application referenced above seems to no longer be available at the given URL. I was able to find a clean, working, and free copy of it at http://www.megaupload.com/?d=xz9panj2. I scanned my copy and found nothing, but won't guarantee anything beyond that.

  4. #4

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    great tut but I gots problems with the mountain/hills....the texture comes out way too bold and the dark lines on top of the hill for downhill accents are so apparent it's horrid....so I tuned the settings on the texture and it's just not the way yours looks. I realize it will take time to practice to get it right....but i'm waaaaaaay off base here. I can get the lines to sorta look okay. but if you could provide any more detailed help on just the hills I'd be very thankful!

  5. #5

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    I've attached a jpg of the problem i'm experiencing.....lack of knowledge i'm sure of it

    again, great informative tutorial.....i'm just missing something
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  6. #6

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    Yeah, never mind. Got it all figured out!

  7. #7

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    Hi aggreszzor...Pyrandon hasn't been around the guild for a few years now (but we keep his glass full and his seat warm). I'm afraid you're not likely to get a reply from him. Looking at the question you asked, I think you probably need to apply a bevel/emboss to the houses to get the roof shading.

  8. #8

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    Hi ravells!

    I join becouse this map when i found here.

    When i said houses and roads ok i wanted to say i can do them. But i cant make this nice "3d, heightmapped" landscape.

    Here my pathetic attempt:



    I must make Pyrandon style landscape or...

    If Pyrandon make a youtube video from this tutorial i could learn all small detail. But if Pyrandon hasn't been here, i think it will never happen.

  9. #9
    Community Leader Facebook Connected Ascension's Avatar
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    I think what you have looks pretty good. The main thing that I think you would be happier with is if you could diminish the brush-tip feel to the strokes you're making. To do that turn the opacity down a little further before painting the shadows. It will take longer but the result will be nicer.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  10. #10

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