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Thread: [Award Winner] A medieval town map tutorial in Photoshop

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  1. #7
    Community Leader pyrandon's Avatar
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    Feb 2007
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    Default VI. Building & Road Improvement

    BUILDINGS
    Let's give the buildings some life now. Ctrl-click (or Apple-click) in the “Buildings” layer to select the buildings, then add some random color variations with a small, soft brush; since the buildings are selected you should be able to draw quickly without leaving the lines.

    Then apply a couple layer styles: Drop Shadow first, then Bevel & Emboss. [You can see my settings in the image, below. The texture I'm using is simply a pattern I created out of a picture of a brick wall.]

    Now copy this "buildings" layer on top of itself. Gaussian Blur the new layer, then drop the opacity way down to reduce the sharp edges slightly.

    I also copied the buildings one more time on top of the other two, then set the layer blend mode to "multiply" & played with opacity.


    ROADS
    To create eye interest in the roads set the "roads" layer's blending mode to "overlay" and then Gaussian Blur it ever so slightly.

    Then run Filter>Texture>Texturizer, with sandstone texture set to the smallest scaling (50%) and verrrrry shallow relief. I also ran Filter>Artistic>Paint daubs on the roads to break the monotony of the sandstone.

    Copy this layer on top of the original and set the upper's blending mode to "multiply"; play with the opacity to taste. [see image, below]

    With a darker brown I also drew in lines for bridges, which turned out fair.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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ID:	1518   Click image for larger version. 

Name:	RCMtut8--roads & buildings2.jpg 
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ID:	1519  
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