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Thread: World Map Testing

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    Post World Map Testing

    Following up on Torq's World Map basics thread and the gwTerraNoise Program, I figured I'd give a go to a world map...

    It is quite easy to use (once you figure it out) though I can't seem to find a way to save stuff. One of the nicest things is the seeds carry across the various noise generators. Here I combined perlin noise with ridged multi-fractal (both having the same seed, so they follow the same contours) then clipped everything below sea level and applied an exponent to get steep mountain ranges.

    Here is the colour-mapped, bump mapped globe rendered in POVRay (with a little cloud, atmosphere and stars to flesh it out)...
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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