Results 1 to 10 of 30

Thread: My latest Art Project

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Administrator Facebook Connected Robbie's Avatar
    Join Date
    Mar 2006
    Location
    Dayton, OH
    Posts
    3,870
    Blog Entries
    6

    Default

    Yup...3d Studio Max 2008...Mental Ray is my renderer...and I'm using the Architectural & Design Materials.

    Here's an update for tonight...I'm goin to bed...will probably model the sundial and the latitude adjustment indicator tomorrow and MAYBE get the etching for the sundial parts done...then I gotta add screws.

    Render time 4:36 minutes...its gonna go up a lot though once I increase the samples and add Global Illumination, caustics, and final gather.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	sundialcompass.jpg 
Views:	44 
Size:	214.9 KB 
ID:	1729  
    Last edited by Robbie; 11-24-2007 at 12:23 AM.
    All Hail FlappyMap! Long Live MapFeed!

    Robbie Powell - Site Admin

  2. #2
    Administrator Facebook Connected Robbie's Avatar
    Join Date
    Mar 2006
    Location
    Dayton, OH
    Posts
    3,870
    Blog Entries
    6

    Default

    I lied...I did a little more modelling before bed...NOW I'm going to bed for real.

    Tomorrow I'll do the etchings and finish up the actual scene.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	sundialcompass.jpg 
Views:	43 
Size:	217.1 KB 
ID:	1733   Click image for larger version. 

Name:	sundialcompass2.jpg 
Views:	46 
Size:	196.9 KB 
ID:	1734  
    Last edited by Robbie; 11-24-2007 at 01:51 AM.
    All Hail FlappyMap! Long Live MapFeed!

    Robbie Powell - Site Admin

  3. #3

  4. #4
    Guild Artisan töff's Avatar
    Join Date
    Nov 2007
    Location
    Fresno, California USA
    Posts
    867

    Default

    Are you using a displace for your compass face? What's your mesh density?
    wish I could make 3d models like that!
    You can, if you invest a jaquillion hours learning Max.

  5. #5
    Administrator Facebook Connected Robbie's Avatar
    Join Date
    Mar 2006
    Location
    Dayton, OH
    Posts
    3,870
    Blog Entries
    6

    Default

    Nope, just a carefully crafted bump map...I used a combination of diffuse color and bump map with motion blurred noise in various different directions to create the metal material...I can share the material with you if you'd like it?

    In the meantime, this morning I did the sundial face etching and applied it. Now I need to do the etching for the latitude adjustment guide and add the compass needle stopper, and the hinge for the sundial face...the screws, and some other minor details...Of course I've dedicated this to the Cartographers' Guild
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	sundialcompass.jpg 
Views:	28 
Size:	224.7 KB 
ID:	1740  
    All Hail FlappyMap! Long Live MapFeed!

    Robbie Powell - Site Admin

  6. #6
    Administrator Facebook Connected Robbie's Avatar
    Join Date
    Mar 2006
    Location
    Dayton, OH
    Posts
    3,870
    Blog Entries
    6

    Default

    forgot to mention my mesh density...its not very high at all...I'm relying on some of the new mental ray shader effects to do most of the work...for example, I have absolutely no modelled in chamfered edges...all my edge chamfering is done with the rounded edges mr_A&D shader effect. It even has a blend with other materials option, so I can create a clean merge between two pieces of geometry just by overlapping them...which you can see where the compass housing merges into the compass base, and also where the little cylinders that hold the gnomon in place merge with the sundial face.

    Here's a screenshot of my workspace and a high resolution render of the current model. As you can tell, its not really that dense except for the number of segments on all the circular pieces...none of the chamfering is modelled which really makes things easier to work with.

    Also from this high res, the bump map on the glass is a bit too intense...gonna have to reconsider it.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	sundialcompass.jpg 
Views:	41 
Size:	542.5 KB 
ID:	1741   Click image for larger version. 

Name:	compassworkspace.jpg 
Views:	39 
Size:	312.3 KB 
ID:	1742  
    All Hail FlappyMap! Long Live MapFeed!

    Robbie Powell - Site Admin

  7. #7
    Guild Artisan töff's Avatar
    Join Date
    Nov 2007
    Location
    Fresno, California USA
    Posts
    867

    Default

    absolutely no modelled in chamfered edges
    I noticed those. They're a great touch! I almost asked how you had modelled them.
    my mesh density...its not very high at all...
    Doesn't need to be, the way you're doing it. Dense meshes are a soak of resources. I don't have a nice enough compy to do anything with them.
    chamfering is done with the rounded edges mr_A&D shader effect. It even has a blend with other materials option, so I can create a clean merge between two pieces
    That sure is handy! Obviously there's quite a bit I need to explore in the new Max.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •