Only $82 bucks? Dang that seems cheap.
Nice work. 3DS Max? What renderer are you using.
Only $82 bucks? Dang that seems cheap.
Nice work. 3DS Max? What renderer are you using.
Venus Public Transit, Map Of Ceres, Jack Vance's Ports Of Call & Lurulu ... why do I only have 3 maps here?
Yup...3d Studio Max 2008...Mental Ray is my renderer...and I'm using the Architectural & Design Materials.
Here's an update for tonight...I'm goin to bed...will probably model the sundial and the latitude adjustment indicator tomorrow and MAYBE get the etching for the sundial parts done...then I gotta add screws.
Render time 4:36 minutes...its gonna go up a lot though once I increase the samples and add Global Illumination, caustics, and final gather.
Last edited by Robbie; 11-24-2007 at 12:23 AM.
All Hail FlappyMap! Long Live MapFeed!
Robbie Powell - Site Admin
I lied...I did a little more modelling before bed...NOW I'm going to bed for real.
Tomorrow I'll do the etchings and finish up the actual scene.
Last edited by Robbie; 11-24-2007 at 01:51 AM.
All Hail FlappyMap! Long Live MapFeed!
Robbie Powell - Site Admin
Really beautiful! I wish I could make 3d models like that!
Ravs
Are you using a displace for your compass face? What's your mesh density?
You can, if you invest a jaquillion hours learning Max.wish I could make 3d models like that!
Venus Public Transit, Map Of Ceres, Jack Vance's Ports Of Call & Lurulu ... why do I only have 3 maps here?
Nope, just a carefully crafted bump map...I used a combination of diffuse color and bump map with motion blurred noise in various different directions to create the metal material...I can share the material with you if you'd like it?
In the meantime, this morning I did the sundial face etching and applied it. Now I need to do the etching for the latitude adjustment guide and add the compass needle stopper, and the hinge for the sundial face...the screws, and some other minor details...Of course I've dedicated this to the Cartographers' Guild
All Hail FlappyMap! Long Live MapFeed!
Robbie Powell - Site Admin
forgot to mention my mesh density...its not very high at all...I'm relying on some of the new mental ray shader effects to do most of the work...for example, I have absolutely no modelled in chamfered edges...all my edge chamfering is done with the rounded edges mr_A&D shader effect. It even has a blend with other materials option, so I can create a clean merge between two pieces of geometry just by overlapping them...which you can see where the compass housing merges into the compass base, and also where the little cylinders that hold the gnomon in place merge with the sundial face.
Here's a screenshot of my workspace and a high resolution render of the current model. As you can tell, its not really that dense except for the number of segments on all the circular pieces...none of the chamfering is modelled which really makes things easier to work with.
Also from this high res, the bump map on the glass is a bit too intense...gonna have to reconsider it.
All Hail FlappyMap! Long Live MapFeed!
Robbie Powell - Site Admin