Page 2 of 3 FirstFirst 123 LastLast
Results 11 to 20 of 26

Thread: Untitled World - Mapping project

  1. #11
    Publisher Facebook Connected bartmoss's Avatar
    Join Date
    Mar 2008
    Location
    Berlin, Germany
    Posts
    904
    Blog Entries
    1

    Default

    Haha well glad I got you started. What are you doing this with? I use Inkscape and it really bogs down with complicated drawings.

  2. #12

    Default

    I'm using Photoshop (CS4 I believe) and it's really a good, easy process! I use the lasso tool to make the contours and with the anti alias feature it's quite a smooth process

  3. #13
    Publisher Facebook Connected bartmoss's Avatar
    Join Date
    Mar 2008
    Location
    Berlin, Germany
    Posts
    904
    Blog Entries
    1

    Default

    Yeah, okay. I always wanted to get PS and Illustrator, but can't afford 'em. So I am stuck with opensource tools and quite honestly Gimp is way too unfriendly to use for me.

  4. #14
    Software Dev/Rep Hai-Etlik's Avatar
    Join Date
    May 2009
    Location
    48° 28′ N 123° 8′ W
    Posts
    1,333
    Blog Entries
    1

    Default

    Quote Originally Posted by bartmoss View Post
    Haha well glad I got you started. What are you doing this with? I use Inkscape and it really bogs down with complicated drawings.
    It's drifting a bit off topic but if it's being slowed down by Filter Effects, there are two things you could try.

    If you have a Multicore and/or SMT (Hyperthreading, etc) processor:
    File -> Inkscape Preferences -> Filters and increase the number of threads. You don't want to exceed the number of threads your processor can actually handle.

    Cycle filter effects on and off. Ctrl-5 cycles between effects on, effects off, and wireframe.

    There are apparently plans to change the rendering code to use graphics hardware. That should improve overall performance in future versions.

  5. #15

    Default

    Quote Originally Posted by bartmoss View Post
    Yeah, okay. I always wanted to get PS and Illustrator, but can't afford 'em. So I am stuck with opensource tools and quite honestly Gimp is way too unfriendly to use for me.
    Funny. I'm so used to Gimp I tried PS and found it insanely unfriendly

    -Rob A>

  6. #16

    Default

    Another update! Drew up some climate suggestions for the two western-most continents (includes key). Working on contours for the lower continent in the picture!
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	climates1.jpg 
Views:	48 
Size:	1.45 MB 
ID:	29740  

  7. #17

    Default

    Here's a map of land temperatures and ocean currents, fits pretty well with what I wanted. It goes from red (very high) -> orange (high) -> green (mid) -> light blue (low).
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Temps1.jpg 
Views:	45 
Size:	1.09 MB 
ID:	29742  

  8. #18
    Guild Novice Mordizer's Avatar
    Join Date
    Sep 2010
    Location
    Liverpool, UK
    Posts
    23

    Default

    I'm impressed by the amount of thought you've gone into aside from the drawing, the way you've worked out what makes your world "tick" has made me re-evaluate some of the worlds I'm currently playing around with. I had planned to add sea-trade routes to my worlds in the later stages but seeing how you've worked out currents on your map makes me think that I'd be daft to try and work out trade routes without considering the same thing.

  9. #19

    Default

    Quote Originally Posted by Mordizer View Post
    I'm impressed by the amount of thought you've gone into aside from the drawing, the way you've worked out what makes your world "tick" has made me re-evaluate some of the worlds I'm currently playing around with. I had planned to add sea-trade routes to my worlds in the later stages but seeing how you've worked out currents on your map makes me think that I'd be daft to try and work out trade routes without considering the same thing.
    I know how you feel, I used to just make maps without worrying about all the details until I came to this site, and suddenly I realized that a map without just a little bit of thought behind can't hold it's ground well enough to be worth it, if you're planning to do something serious with it. It can be frustrating sometimes when things don't work out how you want them to, but with a little work it's well worth it putting a little extra thought into a map! Thanks for checking it out

  10. #20

    Default

    Update! Did a lot of work on the next landmass (the one directly under the one I previously worked on - the westernmost central landmass). Here's a 100% view of both. Neither are finished yet, but I wanted to get started on the next landmass so I'm kind of variating between the two at the moment.

    I experimented with some town/settlement markers on the bottom landmass... I'm not so sure about them yet, but it's a start.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Both.jpg 
Views:	46 
Size:	3.21 MB 
ID:	29752  

Page 2 of 3 FirstFirst 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •