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Thread: Well met ! From Redrobes

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    Administrator Facebook Connected Robbie's Avatar
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    I'm totally looking forward to that GeoTerSys program! Make sure you keep us posted on that one! Thats phenominal looking.

    Welcome aboard!!!
    All Hail FlappyMap! Long Live MapFeed!

    Robbie Powell - Site Admin

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    Administrator Redrobes's Avatar
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    Hey thats pretty cool. Its about Geo that I am here really. For a long time I wanted a really detailed RPG realm and in the last half dozen years we have the tech to do this. I was writing a mapping program from a real long time ago but about 5 years ago I really hit at it a bit harder and used the new graphics cards and game APIs to get something that you could see the whole realm at once. Any point - zoom in right down to the battle. And also to add all the text and stats to the map right at the point where it counts so you don't have to cross reference stuff or look it up. So that was ViewingDale.

    The problem with it tho is that to make a large realm with sufficient detail that it makes it worth going in all the way to the battle means an awful lot of work. So stage 2 has always been to create this vast RPG realm at a silly amount of detail. Thats where Geo comes in.

    Stage 3 is where we put all the houses and roads in, caves and caverns, castles and citadels. Thats kinda the fun bit but its hard to start that with no place to put it all. So its a catch 22. Its like boot strapping a universe !

    So now that these tools are beginning to come together I wanted to discuss what kinds of things people thought were essential and important in an RPG realm so that I don't miss out on stuff. I would like to know how many people run campaigns in deserts, jungle, snow and ice, etc. What kind of scale do people think are important and so on. Would a hundred miles be too small and is 4000 miles too big ? This kind of thing. And does it need to fit on a CD, a DVD, a few DVDs or maybe P2P torrent kinds of thing. Does it need to be kept up to date etc etc - loads of stuff like that.

    Were doing Middle Earth but thats all fixed. Its nuts because of the size and res required but I would also like to have a custom RPG world thats constantly in development. A living world where you can edit it.

    A couple of B.T.W's too. Firstly Arcana - was looking at that compass 3D model. Wow real nice work there.

    I also mentioned the Dragon Flight 3D the earlier but failed to mention that there are some downloads on the web site to get a few models and textures of some very old terrains. At the bottom of some of the world maps there is a link to download a zip of the Dragon Flight sets. Chuck them in a folder, add the DF exe and run it up. You'll see what I mean.

    E.g. - Vulture creek...
    http://www.viewing.ltd.uk/cgi-bin/vi..._vulture_creek

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    I was reading the description of the Middle Earth project and I have a curiousness. You are projecting the map onto a globe, yes? How are you dealing with the Aman issue? The undying lands are unreachable by Men because the seas are "bent." I'm not sure precisely what that means, save that it means that it should be rather difficult to map that western ocean.
    Bryan Ray, visual effects artist
    http://www.bryanray.name

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    Administrator Redrobes's Avatar
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    What is your quest ?...
    What is your favourite colour ?...
    How are you dealing with the Aman issue ?...

    Aaaarrgghhh....

    I shall seek the wisdom of our resident ME guru and get back to you on that one...

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    Guild Adept monks's Avatar
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    Hehe- monks from ME-DEM here.
    Aman was removed from Middle Earth at the Cataclysm. ME-DEM are building the M-E post Cataclysm (3rd Age).
    M-E was intended by Tolkien to be Earth with an alternate timeline/ history, hence why it can be mapped as an Earth sized globe.
    One is to view the pre-Cataclysm M-E as flat much like pre-
    Renaissance men thought Earth was flat.

    My personal view is that Elves and Men exist with different projections in their heads: that is Elves see the world as still being flat (and whatever else), whereas Men see it as being spherical (in spherical projection). This would/could account for the ability of Elves to see extremely long distances because they don't 'see'/ experience the curvature of the Earth: I remember an objection to Legolas being able to see Minas Tirith or something....hence why Elves are able to take the 'Straight Road' to the Undying Lands. This fundamentally different experience of the world would also account for why Elves can 'fade away'.

    monks
    Last edited by monks; 12-11-2007 at 03:07 PM.

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