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Thread: Village of Belirus WIP

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  1. #1

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    That is coming along nicely! If I could make a suggestion, it would be to decide what the "look" is you want... photorealistic, painterly, diagrammatic, etc. and stick with that for all elements. At the moment (to me at least), the forests look photorealistic with a lot of organic detail, the building look softer and more artistic, and the docks look very diagrammatic (sharp and detailed).

    -Rob A>

  2. #2
    Guild Adept Yandor's Avatar
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    haha yeah... welcome to my dilemma... I've been trying to accomplish this without following a tutorial haha and like you said I've gotten me a bunch of different styles, so now my question is then, how could one make the buildings more photorealistic, to match my forest (not to worried about the docks yet). Thanks Rob A

  3. #3

    Post Use map objects of buildings

    Go to Dundjinni forums and find 3D building map objects that are appropriate to what you're looking for and use them.

    Or, if you use 3D software, just create some roof structures, maybe some with chimneys. Create the variety you need, use photos of roofing tiles for texture materials and generate your own 3D roofs. Its fairly easy to do.

    Depending on the variety you'd need, there would be no more than 10 to 20 building styles, then just load copies, rescale, rotate and place to get your volume of buildings in seeming variety.

    Once you create your building roofs, of course, you can use them again and again in all future maps, as your own map objects. (That's how I do it!)
    Gamer Printshop Publishing, Starfinder RPG modules and supplements, Map Products, Map Symbol Sets and Map Making Tutorial Guide
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  4. #4
    Guild Adept Yandor's Avatar
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    hmm, so I think I'll try my hand at both, so heres my 3d ish artistic shot. the actual view, with my very similar buildings haha whatcha think?
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  5. #5

    Post I was thinking more like these...

    I was thinking more like these type of 3D buildings...

    Here's a couple of simple house transparent PNGs that I've created for use in some of my maps...
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    Gamer Printshop Publishing, Starfinder RPG modules and supplements, Map Products, Map Symbol Sets and Map Making Tutorial Guide
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    Artstation Gallery - Maps and 3D illustrations

  6. #6
    Guild Adept Yandor's Avatar
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    ahh I see, I'll have to try my hand at that, thanks gamerprinter!

  7. #7

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    The thing about the ones you had was they showed the walls. A top down shot won't show walls. Though you also showed the tree trunks at the bottom of the forest......

    Are you wanting to make an isometric map (like a view from a hill) or a aerial view map?

    -Rob A>

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