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  1. #1
    Guild Apprentice OneSeventeen's Avatar
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    Nice! Hammocks! I like that slight touch of anachronism. A little nod to the swinging canvas sleeping arrangements so often seen in movies. Cool.


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  2. #2

    Post Old West or Pirate Space - an anachronism too!

    Yeah, when I started to think about spartan crew facilities - good ole navy hammocks came to mind. I "teched" it up with the yellow metal framework and the plush and pillowed hammocks themselves - but its still reminiscent of a bygone era. I will look to see what other nostalgic or anachronistic features I can add to the complete map - just for further experimentation.

    I'm giving the station commander a state room, officers get the modular wall cells and the troops will be bunked in two parallel rows of hammock lines for 40 troops, 4 officers and the commander, for a total crew of 45 pirates. Perhaps 36 aboard the heavy armed pirate corvette, with 9 maintaining the station - maintenance personell, operations managers and infirmary physician...
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  3. #3
    Community Leader RPMiller's Avatar
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    Don't forget that hammocks aren't always going to be filled at the same time either. Depending on space requirements, it could be likely that hammocks are actually shared as there will always be at least one shift "on duty" whatever that might be. So you could theoretically reduce the number of hammocks to even 20 if half the pirates are always on duty.
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  4. #4

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    How much gravity?

    In a near 0-G environment, hammocks aren't that useful. IIR, some of the micro-G beds used in the space program were more like sacks that you could hang off a hook to sleep in.

    And in the future, I'm sure cabin fever would be overcome by VR, or at least A/V headsets to provide a fully immersive "not stuck in space" experience...

    -Rob A>

  5. #5

    Post I understand the realities of space living...

    I understand that in reality, the pirate station, would ideally be somewhere less than 1 G, so space sickness is lessened between life between station life and extra-vehicular activity.

    However, for fantasy/sci-fi gaming 1 G is pretty common on stations and aboard ship (at least what you're used to on TV - Battlestar Galactica, Trek, Serenity, etc.)

    So I guess I'm designing a facility using normal earth gravity. Whether this is created through centrifugal spin of the asteroid, or by artificial "grav unit", I'm not sure - I think the latter.

    Is this realistic? Probably not, scientifically, but for gaming I think its the direction I'll go and gamers would expect...

    I'm not trying to create the type of beds found on the space shuttle or MIR station. That's low tech for my perceived sci-fi setting.
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  6. #6
    Guild Artisan su_liam's Avatar
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    I would probably go for something a lot more junky and primitive for a pirate base. Possibly crudely cut tunnels in some asteroid with heavily-patched pressure tents and cans scattered about, an old war-surplus Chinese air scrubber in one corner and some scanning gear jerry-rigged from equipment stolen from a freighter somewhere. A few old field pieces inexpertly lashed into inappropriate locations. It's hard to make a space pirate base appropriately primitive, but certainly it should be grimy anarchic and dark in most places. Graffiti, pornographic ads for local girls(and possibly boys) providing services trash strewn about and lots of old patches and quick and dirty weld jobs seem appropriate.

    The pictures so far seem more like the base for the Patrol boys hunting the pirates. Of course grime and disorder are about the hardest things to do in 3d art.

  7. #7

    Post You're so right!

    Su Liam - you are so right! Its just that I lack textures for rust and corroded metal. I have a few, but I'd need much more variety of that kind of texture material to skin my 3D models.

    I like the idea of the war-surplus gear to operate the covert pirate base. I'll have to give it some more thought - good suggestions!
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