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Thread: Commision - Snowy Field Ambush

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  1. #1
    Guild Artisan geamon's Avatar
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    May 2009
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    So i decided to hurry and get all the elements on the map down first then work on tweaking also let's Aegeri the chance to see it. What I meant jfrazierjr was the trees and the scarecrow adding snow to them. The client requested a clean road except for ice pools where I put the difficult terrain symbols. Other thing I'm not sure of is how to create an effective looking large snow drift. Aside from that it's comming along nicely enough. Gonna come back to this one of the course of the next couple days to tighten it all together.
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    Cheers, Julien

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  2. #2

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    Quote Originally Posted by geamon View Post
    So i decided to hurry and get all the elements on the map down first then work on tweaking also let's Aegeri the chance to see it. What I meant jfrazierjr was the trees and the scarecrow adding snow to them. The client requested a clean road except for ice pools where I put the difficult terrain symbols. Other thing I'm not sure of is how to create an effective looking large snow drift. Aside from that it's comming along nicely enough. Gonna come back to this one of the course of the next couple days to tighten it all together.
    Rather than using plasma or something, it is better to use a variant of the image. Here I just used a thresholded inverted copy of the tree itself as a mask, to which I applied a bit of spread and 1/2 pixel blur. (The mask is on a white layer). I also applied a small bumpmap to give it edge, then added an overlay layer to dodge and burn tree shadows and highlights to match your overall l->r lighting.

    -Rob A>
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