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Thread: [Award Winner] Tutorial on how to create seamless textures out of anything

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  1. #16
    Administrator Redrobes's Avatar
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    I tried this technique and its fine so here are the steps. Its a lot like RobA's but it wont have the desaturation stage and its probably more predictable because of it.

    Get an image 1.
    Blur it quite a lot 2.
    Blur it until its a constant colour 3.
    Use Image arithmetic to generate 2 - 3 => 4
    Use Image arithmetic to generate 3 - 2 => 5
    Take 1 and subtract 4 and add 5 => 6

    ...which is the equivalent to the spatial filtered image for high pass but with DC left in. You can do these stages to the tiled image if required.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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