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Thread: [Award Winner] Atlas Walkthrough [Fractal Terrains & Illustrator]

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  1. #5
    Professional Artist
    Join Date
    May 2007
    Location
    Wisconsin
    Posts
    186

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    Alright I'm back.

    Just to clarify, I am using Fractal Terrains (an old version), Adobe Illustrator CS2, and Adobe Photoshop CS2. Older versions of photoshop will probably work, but Autotrace is only available in Illustrator CS2 and later editions.

    Step 5. The Creative Stuff
    The first image I've attached below shows where I am now. I've added roads, trails, settlements, cities, boundaries, rivers, and labels to the map; and I've also finished drawing in the landcover polygons. It looks like the map is complete, but there are actually a few more steps to do before it is finished.

    Step 6. Creating the Raster Background
    To create my photoshop background image, I need to export four files from Illustrator. First of all I'll create a crop box from the outer map frame so that all of the exported images register correctly. The first image to export consists of all of the landcover layers. I'll export it at 300 dpi and in CMYK color, but I don't want layers. The second image to export is the relief layer (make sure you set the transparency back to 100% before exporting). This image should also be 300 dpi, and the color should be greyscale. The third image is the water layer (300 dpi, CMYK), and the fourth is the pink casings I've created below my boundaries (also 300 dpi, CMYK). Go ahead and open all four of these images in Photoshop.
    Start with the landcover image. Change the color mode to RGB to open up some of the filters we'll use. Then use Filter > Brush Strokes > Spatter to fractalize the edges between landcover classes a bit. I will also go ahead and add a bit of Gaussian Noise to this layer as well. Set the transparency of this layer to 80% and add a layer of just white underneath it. Change the color mode back to CMYK. The next layer above the landcover should be your boundaries, which you can bring in using Image > Apply Image.
    Next we will need to adjust our relief image a bit. Start by changing the color mode to Duotone, and select a tritone of pure cyan, pure yellow, and pure magenta. This will make the relief a nice gold color which looks better than black when multiplied with the landcover. You can then change the color mode to CMYK. Select all and get rid of some of the roughness of the relief by using Filter > Noise > Median, with a value of around 5 or so. I also like to Gaussian Blur this image a tiny bit as well. Now it can be brought in above the boundary layer. Set it to multiply and use a low opacity, around 25% or so.
    Above the relief, bring in your water fills as a new layer. I'll add a slight inner glow to the water fills and my background image is done. Place it on the appropriate layer in your Illustrator file.
    I've attached an image that shows where we are now; there are only a few more steps to go!
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	MapNow.jpg 
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ID:	2682   Click image for larger version. 

Name:	MapNow2.jpg 
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ID:	2683  

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