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    I'm playing it on PC and, after about 30 minutes or so to get the basics of the interface down, I'm having no trouble at all with it. I'm kinda surprised at how many people are noting issues with the interface. There are short-cut keys for pretty much everything you need to do, and you can assign them besides that, such as assigning items in your Favorites list to 1-8, etc. I swap between weapons and/or spells pretty swiftly while in combat, etc.

    Aside from that, I'm freaking loving it so far. The farther in I get, the more I see and do, the more I'm loving it. Mileage will vary I guess.


    Quote Originally Posted by Lukc View Post
    I tried it a bit more, and I've got some gripes, mostly about the interface, since it's a pretty straight xbox-to-PC port. The interface, I've mentioned. Horrible. Horrible horrible. Even with the first patch, the world map keeps on moving my cursor around to "help me", since I obviously have an inaccurate mouse.
    Can't say I've had that issue at all. The map screen is pretty intuitive and easy to use in my experience. Again.. mileage may vary on that, of course. Though I typically move it around with the keys instead of the mouse, so maybe that's why.

    Quote Originally Posted by Lukc View Post
    On the other hand, without any kind of aim assistance, shooting with a bow is ridiculously hard when something is moving. No comparison with the difficulty of swinging a sword at all. The weapons seem to follow the same system from Morrowind (I skipped Oblivion), where you basically have a mace, a sword and an axe, and two-handed versions of those. Which gets a bit old.
    I've always found unassisted range combat to be tougher than close-range melee... primarily because it's far easier to hit something that's 2 feet in front of you and probably hitting you as well, than something that is farther away and moving. That said, I really like the unassisted ranged combat... I have to either get in close enough without them seeing me and then get a shot or two off, which knocks a respectable amount of health off right off the bat, unless they're a lot tougher than me. Usually the first one will leave them momentarily "dazed" before they start coming at you, which leaves time, usually, for two good shots; which is sometimes enough to kill them so the fight is over before it's really begun.

    If I don't get them in the first couple shots, then it's a matter of leading them with my bow and timing it to try and hit them, which I enjoy far more than assisted targeting. It puts me more in control of where my shots are going, instead of letting the game "help me" with them.

    Of course, after a point, I don't even bother with the bow anymore and pull out the sword and shield to finish them off that way, which is a lot of fun, too, with the ability to block using the shield and, having your first Shout, being able to knock them back if you need a moment to gather yourself, heal yourself, etc.

    The use of potions and such I find to be really useful, too. I've won a couple fights I'd have otherwise lost (but were still close) due to having them handy. I don't just mean health or mana potions, but ones that mitigate the effects of cold-based attacks temporarily, etc...

    My one complaint would be that there could be more of a sense of "contact" when fighting. It feels a bit "airy" to me.


    Quote Originally Posted by Lukc View Post
    The animations get boring, particularly the walking and jumping of the character just DOES NOT compare with what you see in, say Assassin's Creed II (the fluid motion of that guy is just ridiculous). If I see another frog jump, I'm going to be ... hmm ... miffed.
    Two different games, two different developers. I'm sure you could find things in Assassin's Creed that you feel aren't as well done as they could be, compared to other games, etc.

    I'm okay with the run and walk animations. The jumps... eh... I can take them or leave them.

    Quote Originally Posted by Lukc View Post
    No minimap and nothing to help you find quest-givers. Not even a little glowy sign over their heads. This is annoying. The world-map and the local maps are NOT GOOD - which is something that needs emphasis on this forum, of all places. Particularly in towns, I never know where I am, who I'm supposed to find or where. It's fun for a bit, but after a while I'd like at least an option to just point me in the right direction. Also, the quest-givers move around ... so ... you complete the quest, go look for the jarl (local lord) and ... his wife is sitting on the throne and he's not there. There's no option to ASK anyone, "Where be yon jarl, good thrall?". No. The NPCs don't give a sh** where the jarl is. In the end, I find him in my room in the inn. That was a really weird one, no two ways about it.
    I think you've been spoiled .

    Thank GOD there's no !'s or other objects over their heads, in my opinion.

    The TES games are about immersing you in a world, not guiding you along in a game. They're very much about the journey. The idea is to choose your own path, seek out your own adventures, talk to people, see what they have to say.. help them out, or don't help them out, etc. That's the core difference between the TES games and many others out there now. It's one of the few that hasn't resorted to all-out hand-holding and "color-by-numbers" style quest progress... I, for one love it that way.

    As for finding the locations for quests ,etc... The game does give you those indications on the map, in myriad ways. You have to make sure you're tracking them, but it absolutely does. In fact, if there's a location you need to go to for an active quest, it will show an icon on your compass, it'll show as a slightly pulsing icon on the world map, it'll show on the local map where to go, there will be an icon on the door you need to enter/exit to get to the location, and there will be an icon over the NPC you need to talk to once you've located them. There's quite a lot of guidance in that regard. I located an NPC I need entirely on one occasion by following those, before I had a better grasp of where everything was.

    As for NPCs moving around, I think that's awesome as well. I remember coming into town a couple times early morning, to see a NPC walking from their home to their business and getting their work day started. NPCs aren't just static quest dispensers standing around idle, waiting for you to come up and help them. They have lives of their own, responsibilities, problems, etc.

    Quote Originally Posted by Lukc View Post
    But I've only played it on two days, so ... it might get worse. :S
    Well if you're going into it looking for things to make it seem worse... you'll probably find them.
    Last edited by Preypacer; 11-14-2011 at 12:05 PM.

  2. #2
    Community Leader Lukc's Avatar
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    @Preypacer: don't get me wrong, a lot of things are really good, but there's a few bugs that really ... erm ... bug me

    @Ramah: I think the NPCs look a bit better, yeah. There's still a few silly, lifeless things, but in general they're fine (though I play from a 3rd person pov mostly ... so ...)

    As an aside, a simple way to level up: get a lot of leather, cut up strips at the tanner and start manufacturing ... leather bracers. 2 strips, 1 leather and you raise your smithing score. My goal right now is to get up to 100 smithing, to make me some dragon armor, since I've got so many bones and scales lying around the house, it's like a charnel house

    PS - I also eventually found out how to put quest markers up on the map and compass.

    PPS - And, I found out, eventually, how to put things into containers. That was a struggle! I really wish they had a nice simple mouse interface, like, say Fallout 3: New Vegas.

    PPPS - And I recommend using the console to change the field of view a bit, to get a wider view in 1st person. The default just feels really constricted to me. I'm running it on fov 90 now.
    Last edited by Lukc; 11-15-2011 at 04:12 AM.

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    Guild Adept moutarde's Avatar
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    I've been playing it pretty much non-stop since release Yes, it's a console-to-PC port, but so was Oblivion. I can live with that.

    IMO, Morrowind was (and probably still is) the best of the Elder Scrolls games, but Skyrim is definitely better than Oblivion from what I've seen so far, though I havn't advanced the main quest too far, so hopefully there's nothing like "Clear 10 oblivion gates to advance to the next part of the main quest." Dragons seem kind of weak. Giants are tougher to kill than a dragon. The in-game main map is HORRIBLE, but it comes with a nice printed map that's pretty decent. Wouldn't win a challenge here, but still pretty good Playing as a mage is a lot more feasible than in the previous games. The are plenty of perks and equipment that you can get to make mana management much, much easier. Warrior is the same as ever, pretty easy going. Have yet to try a stealth character though, so that remains to be seen. Also, apparently there's a very amusing bug, where if you put a bucket on somebody's head, it will break their line of sight to everything nearby, meaning you can freely steal and murder in front of said bucker-wearer

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    Guild Member Engris's Avatar
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    Stop complaining about console-to-PC Port issues and get a PS3! Hehe...no seriously, it's amazing on PS3 XD

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    Guild Adept moutarde's Avatar
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    Quote Originally Posted by Engris View Post
    Stop complaining about console-to-PC Port issues and get a PS3! Hehe...no seriously, it's amazing on PS3 XD
    My wife gets to play it on the PS3, I get to play it on the PC ;D If it were any other game, I probably would prefer to play it on the PS3, but the PC versions of the Elder Scrolls games get the construction kit, which means I'll be able to tweak and refine the game to my heart's delight, fixing anything I don't like about the game. Also, after a few months, there will be about a bajillion mods to choose from to play with as well

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    I haven't played it but I do own a few controllers for my PC so I'm just not getting how console/pc is a problem. Buy a good controller you like, and then program the buttons to what you need sit back and go to town.

    Let us know what you think Ramah if you decide to go for it.
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    Guild Expert Ramah's Avatar
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    Quote Originally Posted by Jaxilon View Post
    I haven't played it but I do own a few controllers for my PC so I'm just not getting how console/pc is a problem. Buy a good controller you like, and then program the buttons to what you need sit back and go to town.

    Let us know what you think Ramah if you decide to go for it.
    Will do, Jax. I'm pretty much sure I'll get it but I'm glad I've managed to resist so far.

    This thread seems to confirm everything else I've read about it. Rubbish ported interface for the PC. Some bugs. Good game. I've read that the load times are a lot faster on the PC and the graphics were supposed to be better but there are a load of people moaning about textures being really low res when up close. Meh.

    I'm also glad that they haven't started putting exclamation marks above questgivers heads. In my opinion they already dumbed it down too much in Oblivion by making the compass and map display where you are supposed to be going. Sounds like they've carried that over to Skyrim. :s What's wrong with actually reading some instructions and then using that information to work stuff out yourself? For Oblivion I downloaded some mods that took all that crap out of the interface but as I never got into the game anyway they just took up hdd space.
    One of the things I disliked about Oblivion was the really rubbish character facial graphics. I preferred Morrowind. The graphics in Oblivion were supposed to be so much better but it had these cold, lifeless eyes in the middle of stretched, shiny faces... they looked awful. Combined with the fact that the so-called AI on NPCs made them just stand around or just move between two points mechanically totally ruined them for me. The Morrowind NPCs were no smarter but somehow had more charm.
    Are the NPCs in Skyrim better? Graphically and AI wise?

    Incidentally, I watched the trailer for Skyrim the other day and hearing that rousing Elder Scrolls theme music really made me want to reinstall Morrowind.
    Last edited by Ramah; 11-15-2011 at 06:21 AM.
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    Community Leader Lukc's Avatar
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    Well, my friend decided that the graphics weren't good enough, since by default, as a console port, the game is set to use 2gb of RAM and no more, the gamma is set wrong for HDR graphics, etc. ... so he's taken off into the Skyrim modding forums and I've been playing it a bit more.

    And what have I been doing? To hell with the storyline ... we have armor and weapon smithing! ... a few hours later and I've gained 10 levels smithing and am equipped in full legendary dragon plate with a legendary war axe. Oh, I can level by holding my shield up to a wolf naow? Ok, there's a show I wanted to watch anyway ... ... a few hours later I wander off and kill a giant in three blows, losing almost no health.

    Gods, I wish there was a classic character sheet, so I could see how much more hard-core the character is now than at level 1 ... hitpoints wise the difference isn't so big, but there's a number that says my armor is now around 500.

    Lol.

  9. #9

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    Been playing it on the XBox 360 and enjoying it. I'm obsessed with smithing for some reason (though I have not gotten to the dragon armor level yet...but I will. Oh yes. I will). Mostly just been wandering around and exploring and ignoring the main storyline (I'll get to saving the world...eventually. Right now there is a cave over there I need to loot). The bow combat sucks without targeting. But I've generally always been a up-close-nd-bludgeoning sort anyway. I use Lydia as bait to bring the dragons in since she uses a bow, and then pounce on it when it lands. I'm assuming we haven't seen the "big" dragons yet because the dragons I've encountered so far were relatively easy. I'm guessing as the story progresses the nastier ones will start making appearances.

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    I've spent the little time I've had between work and school/hw (mapping has taken a back seat for the moment sadly...) but I love it, the interface took some time to get use to, but after a day or so of playing it, I realized oh wait I'm on the computer and I bet people already have mods out. I go search and look what I find, all sorts of goodies. Higher res textures for the dragons and humanoid races, you can hard-wire the controls if you really want (a tutorial for that). Also the 2gb can be changed to run at a 4gb or whatever. And all sorts of other stuff out there that enhance the game 100%. So needless to say the only issue I've seen with it so far is the interface, which is simple to learn.... As for the range stuff, I love it, but than again I've always been a huge fan of the "twitch" style of fighting, like in Mount and Blade, and other games that follow suit. Thing is though I find myself using a bow, and magic a lot more as the game goes on, I use the sword to deal with large fights and other situations that require impossible angles to where you can't use ranged stuff... (hmm sounds much like real life...) I think they hit it right on the head if you ask me, we all have played way to many "arcade" style games where all you do is put your self in the right place point the right direction and mash buttons, its about time they made games a challenge. Oh and as for dragons, some are easy, others are a pain the in the ass, I've had to reload 15 times on a dang blood dragon when I was on at a lower level, eventually had to use town guards to help take it down.... But I'd say its worth it, its sucked away many of my hours that I should of been doing hw =D
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