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Thread: [Region 1][Map 12] Beastlands

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  1. #17

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    Thanks guys! I'm still not sure about the font, but that's easily changeable.

    Torq: No problem about extending the road to a small settlement. Did you have a name for it in mind? That little corner on my map is really out of my main line of country, so I'll be happy to put into it what you and Redrobes (who is to the north) want to see, so it blends in with your worldbuilding. :Edit: I see that my coast road on the south shore of Lake Festus doesn't link up with yours, I'll fix that too.

    I suppose now is as good a time as any to explain the thinking behind the worldbuilding for the Wiki.

    The Beastlands is intended to be an area populated only sparsely by Humans and mainly by various creatures, the most influential and obvious of which are the Centaurs. I used a descriptive naming process for the map (rather than an invented language) to help with the wiki building and to save on having labels for locating where the various creatures lived. So you will see from the forest names on the map that there are 3 tribes (herds?) of Centaurs, White Hoof, Red Hoof and Blue Mane. 'The Spiderclaw forest' suggests a dark and nasty place with (obviously) big spiders and assorted creepy crawlies and 'Dreadwood' again suggests danger, but perhaps of a more cursed or vampiric kind. That's the real point of the place, the woods here are dark and dangerous.

    Nevertheless there are a few settlements, mostly on the coast. The two notable exceptions are the Limbik mines (dwarves, natch) which are famous for their deposits of iron (hence the 'red' theme of the area - Red Iron River, Red Hoof Forest etc.) The other is Barrow-Town, just south of the barrows. The barrows suggest a primitive culture which I felt sat well with the Centaurs in terms of peaceful co-existence and the general idea that civilisation was far away. The Dark Marshes and the House of the Dead suggest some sort of place in which you might meet the undead or some weird cult. I threw in a monastary to the north as we had already done them for the mapping challenge and it's the sort of place you'd expect to see in a remote location. Maybe a retreat where warrior monks are trained?

    I really haven't given much thought to the detail of this bit of the world, but worked more along the lines of giving it some sense of broad atmosphere and theme so that people would have an idea of which way to go when the detailing process begins. Basically it's a dark and dangerous place filled with assorted creatures, some friendly others which want to eat you, with the odd bit of human habitation - perfect for classical adventuring in the style of the Keep on the Borderlands!

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