I think the first is better
That is really nice - did you use a variation on the shaded relief technique to get the basic land appearance?
-Rob A>
I think the first is better
That is really nice - did you use a variation on the shaded relief technique to get the basic land appearance?
-Rob A>
My tutorials: Using GIMP to Create an Artistic Regional Map ~ All My Tutorials
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Thanks Rob, after I did the second and compared it with the first I thought the first looked like it lacked contrast.
To be honest, I fiddled with the thing for so long, I can't remember how I did it. It's a mixture between the FT render, rendering it in Bryce. I rendered out the relief in black and white in FT and stretched it over the picture as a separate layer - I've since erased a lot of the shaded relief bits to make it less complicated . The woods are just done with a splatter brush, copied and pasted with a grain filter on the copy. Here's where I'm at with it now, it's just fiddling and keeping what looks nice.
Sorry I can't be of more help!
Thats looking great Ravs. I particularly like the forest cover. I wouldn't mind learning how you did that. Effective and eye catching as usual.
Torq
The internet! It\'ll never catch on.
Software Used: Terranoise, Wilbur, Terragen, The Gimp, Inkscape, Mojoworld
Thanks, Torq! I'll try to recreate it. The problem is that I spend ages just fiddling and going back a few steps and fiddling again so it's hard to remember how I got to where I did....but I'll give it a go and will try to retrace the steps.
So the question is, how come your map isn't square?
-Rob A>
My tutorials: Using GIMP to Create an Artistic Regional Map ~ All My Tutorials
My GIMP Scripts: Rotating Brush ~ Gradient from Image ~ Mosaic Tile Helper ~ Random Density Map ~ Subterranean Map Prettier ~ Tapered Stroke Path ~ Random Rotate Floating Layer ~ Batch Image to Pattern ~ Better Seamless Tiles ~ Tile Shuffle ~ Scale Pattern ~ Grid of Guides ~ Fractalize path ~ Label Points
My Maps: Finished Maps ~ Challenge Entries ~ My Portfolio: www.cartocopia.com
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Klarr
-How to Fit a Map to a Globe
-Regina, Jewel of the Spinward Main(uvmapping to apply icosahedral projection worldmaps to 3d globes)
-Building a Ridge Heightmap in PS
-Faking Morphological Dilate and Contract with PS
-Editing Noise Into Terrain the Burpwallow Way
-Wilbur is Waldronate's. I'm just a fan.
Sorry Torq, I've tried for half an hour to try and re-create how I did it, but I can't find the brush I used . This is going to be fun as there is now no way I'll be able to edit the forests by painting more in.
The basic process involved using (the uknown) brush which painted a spattery type of green / brown pattern on it's own layer (using colour dynamics and scattering). Then I duplicated the layer and applied a grain filter (using photoshop CS2) to the underlying level which I then bevelled and embossed. I used 'multiply' layer style for the top layer.
I'll keep fiddling to see if I can find the brush I used.