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Thread: Madness at Gardmore Abbey Encounter Maps

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  1. #1
    Guild Artisan Jacktannery's Avatar
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    I am still experimenting on these. My current approach is as follows:

    1) download a photo of a masonry wall from here: www.mayang.com/textures. I get this sort of thing:

    Click image for larger version. 

Name:	stone_wall_lichen_4183008.JPG 
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    2) turn the photo into a texture tile. I do this (in the Gimp) by cropping a square section of the texture, and then if I'm lazy using the 'create seamless texture' filter on GIMP or else, in this case, doing it properly (offset image by 50% X and Y, then clone/heal along the seams, then adjust the colours if needed - usually not needed if you are going to recolour as I usually do). Now I have this sort of thing (I've had to save this as a jpg because it is too big to post here otherwise - my file is 7mb, but this should work just as well):

    Click image for larger version. 

Name:	stone_wall_texture.jpg 
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Size:	2.92 MB 
ID:	44714

    3) On my map, I make a layer with my wall texture (often I rescale it so the blocks are the size I want). Then I use a layer mask to block all parts of the layer except the wall. Then I go over each bit carefully with a HARD white or black brush respecting the stones (this bit takes long!).

    Click image for larger version. 

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    3.5) Optional step. If you want to change the colour of the wall, desaturate completely and add a new layer on top filled with a block colour of your choice, then copy the same walls layer mask to it. Set this layer to burn and opacity at c. 50%

    4) Make a new layer over that. Using the colour selection tool on the wall layer mask white bits, select your wall outline(s) then on your new layer fill this with black, then copy the same walls layer mask to it. Use a big soft brush and the smudge tool. Stroke away from the edges of the wall towards the centre roughly. This allows the walls to 'appear' - you can see the effects clearly on my Nightwyrm Fortress Maps.

    5) Make a layer below and use a soft brush with black and smudge a lot to make under-wall shadows. This is crucial and makes the walls pop out - I no longer use drop shadows on my maps - I find they don't look good.

    6) Cross your fingers and hope it works.
    Last edited by Jacktannery; 05-11-2012 at 02:24 PM.

  2. #2
    Guild Artisan Jacktannery's Avatar
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    Added some broken beds from the dundjinni forums

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Name:	Enc 20.jpg 
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ID:	44736

    EDIT: And made the next map, which is the last one of the above-ground maps:

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Name:	Enc 21.jpg 
Views:	532 
Size:	3.79 MB 
ID:	44738
    Last edited by Jacktannery; 05-12-2012 at 10:17 AM.

  3. #3
    Community Leader Bogie's Avatar
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    That's a lot of work to make the walls, but they do look great!

  4. #4
    Guild Artisan Jacktannery's Avatar
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    Well actually I think it looks pretty awful - I much prefer the walls in my map of the gatehouse (see post 8. This technique has worked well in my dungeon maps (for Nightwyrm Fortress) but does not work well for these half-outdoor maps in my opinion. As for it being a lot of work - well, the walls are the easy and quick bit! Don't get me started on the floors.

  5. #5
    Community Leader jfrazierjr's Avatar
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    Quote Originally Posted by Jacktannery View Post
    Well actually I think it looks pretty awful - I much prefer the walls in my map of the gatehouse (see post 8. This technique has worked well in my dungeon maps (for Nightwyrm Fortress) but does not work well for these half-outdoor maps in my opinion. As for it being a lot of work - well, the walls are the easy and quick bit! Don't get me started on the floors.
    I think they look pretty darn good...now...stretch yourself and duplicate your stone texture, rotate 90 degrees and make the stones with correct orientation... You might need to make a few duplicates of that layer with diferent masked areas, but it will really look photo realistic...
    My Finished Maps
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    Explanation of Layer Masks in GIMP
    How to create ISO Mountains in GIMP/PS using the Smudge tool
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    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

  6. #6
    Guild Artisan Jacktannery's Avatar
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    Why did I know you would eventually suggest that, jfrazier, Eh? I'll try it - fine - but I have a feeling this is going to be the most horrible time-sink ever.

  7. #7
    Community Leader jfrazierjr's Avatar
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    Quote Originally Posted by Jacktannery View Post
    Why did I know you would eventually suggest that, jfrazier, Eh? I'll try it - fine - but I have a feeling this is going to be the most horrible time-sink ever.
    Well.. it's your fault... if you had not noted your process of manually masking of individual blocks, I would not have noted the pattern of all the blocks going left<->right... well.. I might have noticed it, but it would have just shrugged it off, but since you are doing that extra work, might as well go all out and make it "perfect"...
    My Finished Maps
    Works in Progress(or abandoned tests)
    My Tutorials:
    Explanation of Layer Masks in GIMP
    How to create ISO Mountains in GIMP/PS using the Smudge tool
    ----------------------------------------------------------
    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

  8. #8
    Guild Artisan Jacktannery's Avatar
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    jfrazer, I actually did this on one of the Assault on Nightwyrm Fortress maps (near the end)

    I've decided to finish the maps - I started Encounter 23: Altar of Glory. Just trying out walls/floors for the 'Catacombs'.

    Click image for larger version. 

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ID:	46175
    Last edited by Jacktannery; 06-30-2012 at 07:14 PM.

  9. #9
    Guild Artisan Jacktannery's Avatar
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    And now I have started Encounter 24 in the same style.

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Name:	Enc 24.jpg 
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  10. #10
    Community Leader jfrazierjr's Avatar
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    for comparison, could you put a side by side of the "original" texture vs the one where you did the rotate/mask approach? I would even suggest you do a tutorial if the effect can be clearly distinguished for those who may want to give it a try themselves, but have no idea how to do it.
    My Finished Maps
    Works in Progress(or abandoned tests)
    My Tutorials:
    Explanation of Layer Masks in GIMP
    How to create ISO Mountains in GIMP/PS using the Smudge tool
    ----------------------------------------------------------
    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

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