Page 14 of 18 FirstFirst ... 4101112131415161718 LastLast
Results 131 to 140 of 174

Thread: Madness at Gardmore Abbey Encounter Maps

  1. #131
    Guild Artisan Jacktannery's Avatar
    Join Date
    Jun 2011
    Location
    Dublin, Ireland
    Posts
    924

    Default

    I used these ones: http://www.dundjinni.com/forums/foru...KW=candlestick. I added some candles and flames.

  2. #132
    Community Leader Bogie's Avatar
    Join Date
    Nov 2011
    Location
    Maine, USA
    Posts
    7,640

    Default

    AH HA that's why I didn't recognize them. Nice

  3. #133
    Guild Artisan Jacktannery's Avatar
    Join Date
    Jun 2011
    Location
    Dublin, Ireland
    Posts
    924

    Default

    I've started the very last map - thrilled to be almost done! Here we have my most dreaded subject - water! I am just working on the lighting at the moment - can't work out how much the water would reflect of the solar flare thingy. I'll probably want to yellowify the water too.

    Click image for larger version. 

Name:	Enc 32.jpg 
Views:	143 
Size:	775.2 KB 
ID:	47070

    EDIT: Did some more work on the lighting on the water especially; I think its better now. Maybe even done; will have a second look tomorrow morning and decide.

    Click image for larger version. 

Name:	Enc 32.jpg 
Views:	182 
Size:	740.0 KB 
ID:	47075
    Last edited by Jacktannery; 07-29-2012 at 05:45 PM.

  4. #134
    Professional Artist Cunning Cartographer's Avatar
    Join Date
    Feb 2012
    Location
    England
    Posts
    301

    Default

    Colour wise I think you already nailed it, maybe a little less blue, my only advice would be that if the water isn't absolutely still (ie. you have ripples from a breeze or whatever, which in your case you have as there is texture to the water) then the lines of the tiles under the water shouldn't be completely straight. Not sure if you said you were using Photoshop or GIMP, but in Photoshop you can quickly apply a "Ripple" filter and it will make your straight lines slightly wavy, not sure how this is done in GIMP. It's subtle, but it's a nice detail that makes the water even more realistic.

    (ninjad I'd still maybe saturate the colour in the water slightly though, but the sparkles are a really nice touch).
    Last edited by Cunning Cartographer; 07-29-2012 at 05:47 PM.

  5. #135
    Guild Artisan Jacktannery's Avatar
    Join Date
    Jun 2011
    Location
    Dublin, Ireland
    Posts
    924

    Default

    Good advice on the ripple effect Yospeck. I've used that in the Gimp (which I use) in two maps: a spiders web over a pond in one of the early Madness maps, and more successfully in a very hot room in the Nightwyrm fortress maps, so I could give it a go.

    How do you mean saturate the water slightly? Do you mean make it a brighter yellow?

  6. #136
    Professional Artist Cunning Cartographer's Avatar
    Join Date
    Feb 2012
    Location
    England
    Posts
    301

    Default

    Pull out the colour so there is less yellow/blue. If the water was very deep where you couldn't see the bottom (where it would almost look like a black pool) then you would have stronger colours and a more visible reflection (eg. sunset on a lake or harbor buildings on a river), but if the water is shallower ie. your pool or a puddle, then the show through from the bottom surface would make your image not as strong; a lowered opacity (as you have done) and paler reflection. This is presuming that the liquid in the pool is water, if it's blue liquid then it's fine being blue. Water isn't blue though, albeit some creative license lets you get away with it so it's not the end of the world, but the blue is created from the scattering effect of light; the deeper your water the bluer it looks, so it would depend on how deep your pool is supposed to be as well

    Sorry for going all Bill Nye on you, it really does look good if you leave it as is and your colour pallet for your entire dungeons light sources has been very intense and vivid anyway (dont read this as a bad thing, I think the lighting effects you have done look amazing) so could match the style, but it might be worth having a play with it.

  7. #137
    Guild Artisan Jacktannery's Avatar
    Join Date
    Jun 2011
    Location
    Dublin, Ireland
    Posts
    924

    Default

    Ah - I see. Great advice there Yospeck. I'll have another go at it tonight, making the water more transparent so that we can see the (ripply) bottom.

    In the module as written, the pool is originally some holy water to do with a sun-god, but that has become evil and corrupted by demonic inluence. I decided to depict it as golden-yellow to fit with the colour scheme and make the map look prettier. I also decided the solar flare thingy would make a gentle solar wind over the top of the pool (again, for purely aesthietic reasons). Presumably it is supposed to be quite shallow.

  8. #138
    Guild Artisan Jacktannery's Avatar
    Join Date
    Jun 2011
    Location
    Dublin, Ireland
    Posts
    924

    Default

    Yospeck - I tried but it's not working for me - how ripply should I go, and should all equally-ripply everywhere or vary the rippling? I think I need some more advice here.

    Regarding the transparency of the water, do you think this is better?

    Click image for larger version. 

Name:	Enc 32.jpg 
Views:	127 
Size:	722.7 KB 
ID:	47152

  9. #139
    Guild Artisan Jacktannery's Avatar
    Join Date
    Jun 2011
    Location
    Dublin, Ireland
    Posts
    924

    Default

    One last try - two versions. I can't decide between them. I hate water.

    Click image for larger version. 

Name:	Enc 32.jpg 
Views:	126 
Size:	741.4 KB 
ID:	47177 Click image for larger version. 

Name:	Enc 32b.jpg 
Views:	212 
Size:	738.3 KB 
ID:	47178

  10. #140
    Community Leader Bogie's Avatar
    Join Date
    Nov 2011
    Location
    Maine, USA
    Posts
    7,640

    Default

    The second one one the right looks more like there is water in the pool.

Page 14 of 18 FirstFirst ... 4101112131415161718 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •