Looking good! Nice terrain texture!
since we're neighbor regions, I was wondering if you wanted me to change anything on my map, or add anything. I tried to avoid anything on that border, other than a crossroads town. also, you haven't posted in a while
And our time is flyin', see the candle burnin' low
Is the new world rising, from the shambles of the old
~The Rover - Led Zeppelin
I'm happy with what you are doing Airith. I've been having trouble getting anything to look good on my map. This is an update to show that I've added some limited text. I think I need to bump up the resolution and drop the text size considerably. I'm also working on a more standardized format(text sizes and colors for various features, etc.).
I'm having a lot of trouble with features around Winsome Bay. This is rather important because that bay is the major reason I chose this section. Slartibartfast had fjords, I have San Francisco Bay. I always try to work a San Francisco Bay into any map I do.
Oh yeah, and I completely messed up the latitude. I thought this place was way up north, thus the Shires. If this is a Plate Carée projection, I calculated this is only a little north of thirty degrees. Oops.
I moved Lada Hakuspiet. Originally it was the major river that emptied into Nacker Bay, but I decided the major center of Stoutling civilization, such as there is, was in the crescent-shaped valley to the north and moved it accordingly.
I need to look around and see if the large barrier mountains to the east have been named yet.
A little background. This coastline was originally the site of a major Elven kingdom. The elves mysteriously disappeared about 1,200 years ago, perhaps related to the Blight now effecting the people across the mountains. The area was regarded with superstition by locals and remained largely abandoned until a small group of Stoutlings settled at a site near the modern village of Billibottoms about 600 years ago. More recently, a small human fishing village on Cape Shorn has grown into a major center of commerce, taking advantage of the good protected anchorage of Winsome Bay.
Astrographer - My blog.
Klarr
-How to Fit a Map to a Globe
-Regina, Jewel of the Spinward Main(uvmapping to apply icosahedral projection worldmaps to 3d globes)
-Building a Ridge Heightmap in PS
-Faking Morphological Dilate and Contract with PS
-Editing Noise Into Terrain the Burpwallow Way
-Wilbur is Waldronate's. I'm just a fan.
I just can't get used to that lighting from the SE! All the rivers look like veins standing out on the back of an old guy's hand
-Rob A>
My tutorials: Using GIMP to Create an Artistic Regional Map ~ All My Tutorials
My GIMP Scripts: Rotating Brush ~ Gradient from Image ~ Mosaic Tile Helper ~ Random Density Map ~ Subterranean Map Prettier ~ Tapered Stroke Path ~ Random Rotate Floating Layer ~ Batch Image to Pattern ~ Better Seamless Tiles ~ Tile Shuffle ~ Scale Pattern ~ Grid of Guides ~ Fractalize path ~ Label Points
My Maps: Finished Maps ~ Challenge Entries ~ My Portfolio: www.cartocopia.com
I wanna go to Twitbollocks and then later Lillypudding
And just what is there at Bushhollow
Daniel the Neon Knight: Campaign Cartographer User
Never use a big word when a diminutive one will suffice!
Any questions on CC3? Post them with CC3 in the Subject Line!
MY 'FAMOUS' CC3 MAPS: Thunderspire; Pyramid of Shadows; King of the Trollhaunt Warrens; Demon Queen's Enclave
It's kind of a default. I'll try to fix it on the next go-round. If I use a slightly oblique view it actually works better, cause you don't just see the shadowy south sides of mountains. And some of those things actually are sticking out like veins. Bryce erosion sometimes has some issues.
I didn't mean for Bushhollow to sound quite that dirty. It's just a depression in the ground with a lot of bushes. Now Lingara's L... ^x^x^x^x never mind...
Last edited by su_liam; 05-09-2008 at 01:35 PM. Reason: Too embarrassed at my own stupididity(int.)
Astrographer - My blog.
Klarr
-How to Fit a Map to a Globe
-Regina, Jewel of the Spinward Main(uvmapping to apply icosahedral projection worldmaps to 3d globes)
-Building a Ridge Heightmap in PS
-Faking Morphological Dilate and Contract with PS
-Editing Noise Into Terrain the Burpwallow Way
-Wilbur is Waldronate's. I'm just a fan.
My tutorials: Using GIMP to Create an Artistic Regional Map ~ All My Tutorials
My GIMP Scripts: Rotating Brush ~ Gradient from Image ~ Mosaic Tile Helper ~ Random Density Map ~ Subterranean Map Prettier ~ Tapered Stroke Path ~ Random Rotate Floating Layer ~ Batch Image to Pattern ~ Better Seamless Tiles ~ Tile Shuffle ~ Scale Pattern ~ Grid of Guides ~ Fractalize path ~ Label Points
My Maps: Finished Maps ~ Challenge Entries ~ My Portfolio: www.cartocopia.com