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Thread: P3 Assault on Nightwyrn Fortress Encounter Maps

  1. #61
    Guild Artisan Jacktannery's Avatar
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    Updated - this is the daylight map. I might leave it like this - the white light will have to do instead of white billowing curtains.

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    EDIT: blurred the background:

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    Last edited by Jacktannery; 05-08-2013 at 08:11 AM.

  2. #62
    Guild Artisan Jacktannery's Avatar
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    This is the Masquerade. I find that monochrome (black and white) maps are really hard to do, ironically. I may do a night-time version too, but I feel this bleached look suits the subject matter (these last few maps are set in the raven-queen's kingdom of death).

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    EDIT: The garden here is just a placeholder; this is not by me - it is part of a map called Theran’s Rest by TheSim (2010, Dunjinni Forums, Dundjinni Mapping Software - Forums: Theran’s Rest: Gardens & Quarters [WIP]). I still have not decided if I will do the garden on this map.

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    EDIT 2: Night-time view almost complete - I just need to shade/highlight the tables, and fix up the curtains a bit.

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    EDIT 3: perhaps done now?

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    Last edited by Jacktannery; 05-08-2013 at 06:48 PM.

  3. #63
    Guild Artisan Jacktannery's Avatar
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    The next two maps are supposed to depict a haunted mansion. The first one is almost complete - just need to add doors, fix the gargoyles, and do a few more tweaks. Also I want to add some graffiti.

    It is my plan to make this map partially-tileable (to the south and east) with the second map of the mansion, that way I can create a four-map super-mansion. I'm not sure how effective this will actually be.

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  4. #64
    Guild Artisan Jacktannery's Avatar
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    And here is the second map. I have not done the doors yet.

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  5. #65
    Guild Artisan Jacktannery's Avatar
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    Now they are both finished.

    Click image for larger version. 

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    And this is what it looks like when you stitch them all together into a supermap! It's not particularly pretty, but it is quite functional.

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    EDIT: fixing errors & added graffiti:

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    Made a second version of Map 2 - better I think.

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    Last edited by Jacktannery; 05-13-2013 at 11:12 AM.

  6. #66
    Guild Artisan Jacktannery's Avatar
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    Now for the next one: the darkwell. I had a bit of trouble with the bushes on this one; in the end I decided to heavily modify Dragonwolf's tree clumps from 2008 (Dundjinni Mapping Software - Forums: Tree clumps debris). The dead white trees around the walled garden are copies of one made by surfbored in 2005 (Dundjinni Mapping Software - Forums: Miscellaneous Trees (More)).

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  7. #67

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    These maps are really excellent...but why are all the walls white? (its kind of distracting).
    *Most of my Maps can be seen in full resolution on my blog*

    *I've made some of my maps into full adventures available for download at DriveThruRPG.com or Paizo.com

    This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License unless stated otherwise in the thread.

  8. #68
    Guild Artisan Jacktannery's Avatar
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    The walls are white because I decided to make all the walls white. Encounter maps are always a compromise between aesthetic considerations and playability.

    I fixed an error with the map above (had accidentally forgotten to include a crucial layer) and am trying a few different colours before deciding which one is the nicest. Anomie, which one looks the best in your opinion?

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    EDIT: spotted MORE errors; fixed them and tried an orange version - I think I like this one the best.

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    Last edited by Jacktannery; 05-19-2013 at 12:08 PM.

  9. #69
    Community Leader Bogie's Avatar
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    Yeah, I can go for the orange one to. Nice work Jack.

  10. #70
    Guild Artisan Jacktannery's Avatar
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    Here is the first draft of the next set of maps: this is called Nesting Dragons. I'm still thinking about the colour scheme and textures. I like the marble, but I'm not sure how I am going to show the grid.

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