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Thread: [Region 1][Map 13][Town 01] Kwourin

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  1. #1
    Community Leader Torq's Avatar
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    Latest wIP.

    Torq
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  2. #2
    Community Leader Torq's Avatar
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    Latest wip, trying to get a sense of elevation on the rocky bits. Also breaking some of the uniformity of the buildings and adding cobbled floor section of town.

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  3. #3

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    Wow Torq! Those beveled roofs look great (tutorial please?).

    I'd also suggest adding a turbulent cloud pump map overlay on the trees to give them a bit more texture.

    -Rob A>

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    Community Leader Torq's Avatar
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    Thanks Rob. I'll give that turbulence bump map a whirl as soon as I get back to the computer tomorrow. As for the bevelled roofs, a tutorial would be a bit much. I just select all the buildings, then apply a black/white gradient to them on a separate layer, using shaped angular as a setting. Make the layer invisible and use it as a bump map for the building layer.

    Torq
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  7. #7
    Community Leader Torq's Avatar
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    Here is the same map with the bump mapping applied to the forests as suggested by RobA.

    Torq
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