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Thread: [Region 1][Map 13][Town 01] Kwourin

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  1. #1

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    I think ravs is on to something.

    Surely with the history that you've described there was at some point more order in the construction of the town. It looks just a little too chaotic for me right now.

  2. #2

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    I have to agree... the town looks scuttled - the buildings' positions make it look more like... hummm... a university campus at best. A more modern campus, to be precise.

    The history said that the city emptied as one of the first, but it looks more as if it had been ransacked and pillaged...


    Though I do love the maps' style!
    Two in harmony surpass one in perfection

  3. #3
    Community Leader Torq's Avatar
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    Sigurd has raise some possible concerns with me regarding the spelling of this town's name. For reasons of sensitivity I have decided to change the spelling. See thread title.

    Torq
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  4. #4
    Community Leader Torq's Avatar
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    Post In Defense of Kwourin

    Kwourin didn't start out as a military town. It started out as mining boom town. These towns, as I understand it, often grow faster that it is possible to establish proper administration. Johannesburg, in my own country, is a good example. They tend to be haphazard in design and reflect the rapid influx of many people.

    When Kwourin beame a Grey Watch outpost it acquired a fortress and administraitve buildings, which will be included in the next draft of the map. The Watch then abandoned it and its population began to shrink.

    Enough of the belated after the fact justifications for the layout. Here is the post-modern reason for it. I used the RPG Citymap Generator to set up the layout. I chose the option for a "Medium sized Central European City". I think that by adding in the up until now left out larger buildings some of your concerns will be adressed.

    Thanks for the input guys.
    Torq
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  5. #5
    Community Leader Torq's Avatar
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    Latest wIP.

    Torq
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    Community Leader Torq's Avatar
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    Latest wip, trying to get a sense of elevation on the rocky bits. Also breaking some of the uniformity of the buildings and adding cobbled floor section of town.

    Torq
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  7. #7

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    Wow Torq! Those beveled roofs look great (tutorial please?).

    I'd also suggest adding a turbulent cloud pump map overlay on the trees to give them a bit more texture.

    -Rob A>

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