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Thread: Interesting Article on the new D&D license...

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    The "poison pill" if it exists, probably won't matter much. All that will happen is that a company like "Malhavoc Games" will spawn two legal incorporated entities, something like "Malhavoc, Inc" and "Malhavoc Enterprises", and one will make OGL and the other will make GSL. It will be an inconvenience for these companies, but won't have any tangible effect (other than feeding lawyers).

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    Community Leader Torq's Avatar
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    I have for some time been screaming that the writing is on the wall when it comes to the new 4th ed. license. Obviously as a game company they are free to alter the license in any way they please, and we are free not to buy. But what galls me is that the new game system, by all accounts, has collected all the most popular alterations made by 3rd party companies for their own products under the 3.5 ogl and simpy incorporated them into 4ed. I refer in particular, but not exclusively to Iron Heroes which I play and which was originally written by Mike Mearls, who coincidentally is one of the lead writers on 4th ed.

    Legally and strategically speaking it has been brilliant. When Wizards launched 3rd ed. they perceived that the reason 2nd ed had been a relative failure financially was because so many competing prouducts sprang up made by small companies with no real long-term prospects that diluted the market. The OGL was drafted to prevent this from happening again. As a useful by-product it also allowed many gamers to make cool stuff for their favourite game legally, and maybe even make some money out of it. Many did and some fantastic systems sprang up under the ogl which relied on the D&D body of work to give them a powerful context. Many of these, in my humble opinion, were simply better than the Core products themselves, and were alternatives to them.

    Most of those products have been around long enough for the new designers at wizards to see what works and what doesn't and to incorporate all those things that worked, and were brought to light by 3rd party publishers, into the new D&D game. The new license now shuts all these people out. Under it you can make a new monster manual, but an alternative Players Handbook is out of the question.

    A poison pill clause on top of that....doesn't surpise me at all. Its perfectly in line with a corporate strategy that is designed to be a shut out.

    Am I an over cynical copyright lawyer? I think we'll know in a few months.

    Appologies for the rant, but this is a pet peeve of mine and has been for some time.

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    Community Leader RPMiller's Avatar
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    I've been railing against WotC for ages now because of their business practices. This is just more proof that I was correct. The sad thing is that the players that are real D&D fans refuse to see the truth or make excuses for them. Cognitive Dissonance at it finest.
    Bill Stickers is innocent! It isn't Bill's fault that he was hanging out in the wrong place.

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    Guild Artisan töff's Avatar
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    One of the problems might be that gaming is a sharing activity, and published games (as it stands with WOTC et al) are capitalist products. Sharing and capitalism don't mix ... not for long, anyway, with a nod to Torq's rant.

    Don't get me wrong -- I'm a capitalist -- it's the best system we have -- without revenue & profit, WOTC could not publish. But, like Windows, just because capitalism is "best" doesn't mean it works very well.

    It's too bad that the systems we use to play our games have to be "owned and licensed." Too bad for anything, really. /end rant

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    Community Leader RPMiller's Avatar
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    I am closely involved with a couple game publishing companies myself. I'm actually a pseudo partner in fact, and I have to agree with you toff. However, the problem isn't really the system, it is how it is used. This particular move specifically doesn't have to be handled this way, but they are choosing to do it this way. That is where I have the problem. It actually extends to Ha$bro, and I believe that is where the problem comes in.
    Bill Stickers is innocent! It isn't Bill's fault that he was hanging out in the wrong place.

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    Community Leader NeonKnight's Avatar
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    Yeah, I would not say the problem is with the WotC people. I actually have met and talked with a great deal of them personally, and none of them seem to want to shut out the player base, and actually open up a lot of internal design things to us 'fans' to try and make the game better.

    I do know that if it was not for WotC, D&D would not be here today. T$R not TSR ran the game into ground, threatening to sue anyone who had a D&D Fansite up claiming it infringed on their intelectual property. Also, because of their desire to totally flood the market and perform Brand Cannibalism* on themselves, they were losing money, and were in a very real danger of going under.

    Along came Wizards of the Coast, flush with cash from Magic the Gathering (TM) and the Pokemon (TM) licenses, and they bought the game they loved (Wizards of the Coast is actually the Adventuring name of the Party from when they played D&D as teenagers).

    They saved D&D, and became a powerhouse of Gaming licenses, including the license for Star Wars. Around that time they were bought by Hasbro, not for the D&D License, but for the MAGIC revenue.

    So, I see what's being done as a way of HASBRO controlling what is being done, not so much what WotC is doing, as they are small part of a Whole.

    That said, I will be switching to 4e, but will likely limit myself to CORE** and not get anything else.

    *Brand Cannibalism: A term referring to the instance where a company puts out two very similar products targeted towards the same consumer. The company needs to spend twice the internal resources but recoups less than 50% of the revenue as the two products compete against each other. EXAMPLE: TAB cola and COCA Cola are both produced by COKE, were originally both COLAs, and were marketed to the same Consumer. COKE had two divisions COKE and TAB both competing against each other.

    ** CORE: the basic three rule books: Players Handbook, Dungeon Master's Guide, Monster Manual.
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