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Thread: Greater Dyanmir

  1. #11

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    It is very reasonable for a map to be symbolic, as Sigurd says. Here is a section of a map where the rivers are drawn proportionate to their flow in CMS, and reservoirs (lakes) are are proportionate to their storage capacity, and lengths are proportionate to the time it takes for the water to move there, all while remaining moderately geographically close...

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    -Rob A>

  2. #12

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    I really like the color palette choices as well - nicely done.
    jaerdaph
    JUST ADD HEROES An ICONS Superpowered Roleplaying Game Blog by Joe "jaerdaph" Bardales

  3. #13
    Guild Novice Nonsequitur's Avatar
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    May 2008
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    Thanks guys for all the praise and helpful critiques. Someone mentioned the trees, and I have to agree that they're a definite weak point. I'm going to try something completely different for my next regional map.

  4. #14
    Guild Member Chgowiz's Avatar
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    Quote Originally Posted by Nonsequitur View Post
    Thanks guys for all the praise and helpful critiques. Someone mentioned the trees, and I have to agree that they're a definite weak point. I'm going to try something completely different for my next regional map.
    Welcome and very cool for Paint/PS.

    Good luck on the trees. Right now, they're the bane of my existence for my map.

    Neurowiz

  5. #15

    Post

    could be a canal system with its regular width and even banks
    great for trade routes

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