View Poll Results: Which grid type do you prefer?

Voters
35. You may not vote on this poll
  • Square. I prefer 90 degree angles and slightly longer diagonals.

    13 37.14%
  • Staggered Square. Diagonals aren't a problem anymore.

    2 5.71%
  • Hex. 6 sides worth of facing and movement.

    10 28.57%
  • None. I don't need no stinkin' grid.

    14 40.00%
  • Other. Have you ever seen this grid before?

    1 2.86%
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Thread: Questions of the Grid

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  1. #18
    Guild Member rlucci's Avatar
    Join Date
    Nov 2007
    Location
    Minnesota, USA
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    82

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    Have you ever tried to figure out distances between hex squares? Other than the old point and count method, most people would be stumped as to how to go about it mathematically. The point is we’ve all been taught the X-Y Cartesian coordinate system. It’s perfectly suited for measuring on flat surfaces and for most of us, it’s... comfortable (for lack of a better word).

    But to RPMiller’s point, constraining oneself to a grid – even a hex grid – makes for fairly unrealistic maps. And to that, I have to agree. If the mechanics of one's game doesn't depend on the grid, I would be happy to see it go by the wayside.

    But for those of us who are stuck with grid-based game mechanics, how about a compromise? We could draw the map first and then, instead of just plopping a full grid over the top of it, we could lay and align sections of the grid over various elements of the map. I’ll upload a chunk of my Mines map to illustrate what I’m talking about.

    -RLucci
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