Try using a standard round brush in Gimp with the spacing ramped all the way up to 200%. That gets you a stipple brush, but I'm not sure how easy it is to get a nice result with it.
Try using a standard round brush in Gimp with the spacing ramped all the way up to 200%. That gets you a stipple brush, but I'm not sure how easy it is to get a nice result with it.
The swamps look great, and overall the map is also great looking...
Digital art newb... I think not.
Careful Del, that's how I used to get black eyes when I was younger ...telling girls they had pretty good stipples...
ROFL ..... that was good.... funnier after you read the post again ... and then look at cyphers pic of two hills on either side ... and stipple down below.....
abstact a bit...
I'm now working on forests and can't quite decide the style that would work best.
Here are a few options I have been playing with (variations with and without drop-shadows):
This needs to be reproducible in B&W for print in a book.
My favorite right now is tree10, but I would like other options...
Please post pointers or samples
-Rob A>
My tutorials: Using GIMP to Create an Artistic Regional Map ~ All My Tutorials
My GIMP Scripts: Rotating Brush ~ Gradient from Image ~ Mosaic Tile Helper ~ Random Density Map ~ Subterranean Map Prettier ~ Tapered Stroke Path ~ Random Rotate Floating Layer ~ Batch Image to Pattern ~ Better Seamless Tiles ~ Tile Shuffle ~ Scale Pattern ~ Grid of Guides ~ Fractalize path ~ Label Points
My Maps: Finished Maps ~ Challenge Entries ~ My Portfolio: www.cartocopia.com
Trees like the style shown in the Fantasy Cartography video series? Or something else? I find the scale of hand drawn trees (though symbolic) jars with maps of this scale (for me) hence the search for alternatives.
After drawing all those mountains by hand, what's a few thousand trees
-Rob A>
My tutorials: Using GIMP to Create an Artistic Regional Map ~ All My Tutorials
My GIMP Scripts: Rotating Brush ~ Gradient from Image ~ Mosaic Tile Helper ~ Random Density Map ~ Subterranean Map Prettier ~ Tapered Stroke Path ~ Random Rotate Floating Layer ~ Batch Image to Pattern ~ Better Seamless Tiles ~ Tile Shuffle ~ Scale Pattern ~ Grid of Guides ~ Fractalize path ~ Label Points
My Maps: Finished Maps ~ Challenge Entries ~ My Portfolio: www.cartocopia.com
I have to agree with 5/6. This is actually one of the reasons I started playing with top down mountains technique as I personally feel that "most" color maps just don't look right with the orthogonal mountains, especially when everything else is top down. Anyway, if you don't go with 5 or 6, then I would choose 1 as in many cases, less is more... I don't like the shadows on 2 since nothing else has shadows(perhaps a hand drawn shadowy lines?) and I really could not tell the difference between 5/6 after a brief look.
Joe
My Finished Maps
Works in Progress(or abandoned tests)
My Tutorials:
Explanation of Layer Masks in GIMP
How to create ISO Mountains in GIMP/PS using the Smudge tool
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