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Thread: WIP: Duergar's forge

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  1. #1
    Guild Artisan Jacktannery's Avatar
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    I am not quire sure about the aura surrounding the anvils, to be honest.

    I agree - there are not right. They look like an aura rather than a reflection of the flames. Ditto for the weaponrack. The flame highlights should:
    -Be sharp only on the outside, and fuzzy on the inside of the object.
    -Cover c. 20% of the object.
    -Only affect the edges closest to the forges.
    -Be MUCH brighter.

    Its hard to explain without the actual file of which to show you - perhaps have a look at ENC 28 Madness at Gardmore (follow link below) and look at the table with the ches-set. Do you see that the top right of it is much lighter and yellower than the bottom left? Ditto the rubble. That was done using the technique I outlined above: 1 dark overlay layer on the bottom left of the object (you skip this part, instead you need to delete the black covering half of the object); 1 white layer set to overlay on the top right 65% opacity; 1 bright orange layer set to 65% opacity on the top right (important! - not exactly the same as the white layer - otherwise you would see edges).

    Ok I think I know what has gone wrong - you are drawing your light layers OUTSIDE of the object, which makes it look as if there is a lightsource coming up from underneath. They need to be INSIDE the object only. I think you got my instructions mixed up above - reversed the black/white or something. Or mixed up about Alpha to Selection? This was supposed to select everything EXCEPT the transparent bits.

  2. #2
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    Quote Originally Posted by Jacktannery View Post
    I am not quire sure about the aura surrounding the anvils, to be honest.

    I agree - there are not right. They look like an aura rather than a reflection of the flames. Ditto for the weaponrack. The flame highlights should:
    -Be sharp only on the outside, and fuzzy on the inside of the object.
    -Cover c. 20% of the object.
    -Only affect the edges closest to the forges.
    -Be MUCH brighter.

    Its hard to explain without the actual file of which to show you - perhaps have a look at ENC 28 Madness at Gardmore (follow link below) and look at the table with the ches-set. Do you see that the top right of it is much lighter and yellower than the bottom left? Ditto the rubble. That was done using the technique I outlined above: 1 dark overlay layer on the bottom left of the object (you skip this part, instead you need to delete the black covering half of the object); 1 white layer set to overlay on the top right 65% opacity; 1 bright orange layer set to 65% opacity on the top right (important! - not exactly the same as the white layer - otherwise you would see edges).

    Ok I think I know what has gone wrong - you are drawing your light layers OUTSIDE of the object, which makes it look as if there is a lightsource coming up from underneath. They need to be INSIDE the object only. I think you got my instructions mixed up above - reversed the black/white or something. Or mixed up about Alpha to Selection? This was supposed to select everything EXCEPT the transparent bits.

    Oh, ok, I struggled all evening before coming back to this thread and looking back at what you wrote... I then followed the link and looked at encounter 28... I see what you are talking about now, and I have a couple of idea as to how to do it...

  3. #3
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    Ok, here is another version, with the side of the objects opposed to the fire darkened...

    Click image for larger version. 

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