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  1. #1
    Guild Artisan Jacktannery's Avatar
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    Next time - maybe. Considering it took me an entire week to work out how to make a youtube account (who knew it could be so hard) and upload and then link a video, I'm pretty thrilled I even got this far.

  2. #2
    Guild Adept foremost's Avatar
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    That's really cool! The 3D map itself was interesting, but the walkthrough video you posted was incredible. I think I have sketch-up on my other computer, I will have to go check it out now.

  3. #3

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    I experimented with this a few years ago, creating blocks (10'x10' section of hallway, floor, doors, archways) that I could assemble into a dungeon. Spent a few days on it, but wasn't fully satisfied with the results and haven't gone back to it. Had some issues with dimensions that I couldn't resolve at the time, but I was likely too hung up on using the grid.

    I think the file is on my older computer; it doesn't seem to be on this one. I'll look for it.

  4. #4

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    Quote Originally Posted by Nellisir View Post
    I experimented with this a few years ago, creating blocks (10'x10' section of hallway, floor, doors, archways) that I could assemble into a dungeon.
    Hmmm… that's a little like the workflow used in the Unity game engine. I wonder if it's possible to render a high-res image from there…? I must give that a try some day.
    Bryan Ray, visual effects artist
    http://www.bryanray.name

  5. #5

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    So here's another of Dyson's dungeons but this time I added a second 'level' to incorporate the lower floor of his design.

    Click image for larger version. 

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    The map, The River Cave, incorporated the basic process of expanding the map into a third dimension but also adding in a "sub-floor" with chambers that were below the main level of the dungeon. Two floors, I would guess, would be a limit on how much you could do with Sketchup and actually be able to show it in the style of the "3-D Dungeon" that we've been developing on here. Any more than two and I think you'd loose the design.

    Click image for larger version. 

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    Plotting out the various elevations was somewhat tricky so I had to experiment with things a little. In the above image (colors added with gimp) I started breaking down the map image by marking out the stairs so I could assume that each set of stairs was a drop in elevation (between 5 and 10 feet).

    Click image for larger version. 

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    Additionally with this map I decided not to build up and cut out the doors but rather leave them as part of the artist's original design (which I keep as the surface layer).

    Click image for larger version. 

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    I've also attached the sketchup file to the post for those who want to see it and manipulate it and all that.

    Enjoy!
    -GP

    river-cave.zip

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