Looks exciting. Makes me want to get back to my own Gurps group.
Looks exciting. Makes me want to get back to my own Gurps group.
“When it’s over and you look in the mirror, did you do the best that you were capable of? If so, the score does not matter. But if you find that you did your best you were capable of, you will find it to your liking.” -John Wooden
* Rivengard * My Finished Maps * My Challenge Maps * My deviantArt
There's a fog/mist plugin for Gimp called Harry's Fog and Mist that I just installed yesterday. I haven't done anything with it yet, but it may be worth checking out (ah there it is: http://registry.gimp.org/node/19309).
I like the map quite a bit. A bit dark for my eyes, but coming along nicely!
Last edited by mthomas768; 03-23-2013 at 09:41 PM.
Sharpe, that was brilliant - you gave me a good chuckle with your disastrous yellow lighting on the fog (!).
On a more serious note, the fog actually looks great. It gives a strange glowy effect to the cave. I recommend extending it everywhere so lighten up the map. It doesn't look anything like fog, obviously, but we can't win everything.
Why don't you work through this tutorial Sharpe http://www.cartographersguild.com/tu...s-gimp-ps.html.
Last edited by Jacktannery; 03-24-2013 at 04:51 PM.
Apparently, mist is beyond my level of talent and probably will remain so for the foreseeable future. Not everyone can make awesome battle maps!
I took the layer of 50% black off: http://img19.imageshack.us/img19/7528/shadowyrm8.jpg
EDIT: Also, I'm working through that tutorial right now.
EDIT x2: Okay! I worked through the tutorial! Now, I'm going to work through the one I put in my first post. Hopfully after that, I'll be able to manage to actually do something with the knowledge!
Last edited by Sharpe; 03-24-2013 at 09:25 PM.
Look out, Cartographer's Guild! Sharpe is now a MASTER of layer masks. Basically, that means I'm on the road to becoming the very best fantasy cartographer ever.
http://img705.imageshack.us/img705/5701/layermasks.jpg
^Gaze upon that image and weep tears of awe as you bask in the luminescence of its transcendent beauty!
Yeah, give me a month and all the so-called greats on here will be all like, "Oh, Sharpe, your maps are so totally radical and ours aren't worthy." And, they will be correct!
EDIT: Back to reality, I started playing around with where the stalagmites will go and added some dirt to the entrance and main cavern using a layer mask: hhttp://img854.imageshack.us/img854/7528/shadowyrm8.jpg
I tried the water again, but it was still a no-go. Since there's no real moving air, it should be both flat and clear as glass, and since there's no real light, no real reflection. The mist, though, should be something that would reflect...
Last edited by Sharpe; 03-25-2013 at 01:09 AM.
Well done for working through the tutorial. Wish I could see you magnificent map (which by the way you could just attach normally using the 'attach file' option, rather than through image-shack) but I can't.
Oh, hey thanks! I didn't see that before the crash. I really appreciate the help a lot!
I know there were posts, but I only glanced at them and don't recall what was said.
I do know of the different layer settings such as overlay. To me, the overlay-style layer settings look like different-colored rock floor rather than dirt. I actually wanted a different "texture" -- texture as in the visual and tactile quality of a surface, not as in the graphics sense.
Do you guys not like the dirt texture?
How did you make the water? I hope I can mange to do the same; I really like it!
Thanks again!
I don't dislike it. However I think you and I use the term 'dirt texture' differently. To me, your yellow flooring looks much cleaner and smoother and more brightly-lit than the grey stone flooring. I am not getting the sense that the addition of the yellow makes the floor look dirtier or more textures. However you shouldn't worry too much about what I think - in any case it has a lovely glowing quality and I like it.Do you guys not like the dirt texture?
Very very easy. I just painted a dark-greyish-blue colour on top then lowered the opacity until I could see your grid pop through. Then after that it is all shadowing. Compare your water in post 1 with mine above: they are pretty similar except the colour. The other, more subtle difference, is that I actually have two shadow layers on top of the water: a big heavy one coming out from the cavern walls, and a much lighter smaller one from the bridge. This is important because there are three elevations in this room (wall; bridge; water) and you need to show that with the shading.How did you make the water? I hope I can mange to do the same; I really like it!
EDIT: the other difference is that my shadows are drawn by hand and they are not very regular. I did them really quick with the smudge tool and the uneven effect looks natural. Your very even shadow is not as realistic, and also your shadow causes a bit of a 'step' just inside the water.
Last edited by Jacktannery; 03-29-2013 at 05:13 AM.
Well, I'm not trying to make the stone dirtier. I'm trying to add a layer of silt/dirt/mud atop it, totally making it a different floor material. The rough stone is beneath the dirt, completely covered.
It doesn't seem very popular, though! XD
Okay, I'm attacking it again.
First, I drew the wall side of the pools' shadows in a thick-ish (size 20) black brush not worrying too much about any sort of consistency. Then, I took the smudge tool and rapidly clicked maybe a hundred times haphazardly around the black's edges, pulling slightly from both the water and the shadow side, but mostly from the shadow's side. After that, I used a gaussian blur at 15. Last, I reduced the layer's opacity to 25%. Then, I repeated the process for the bridge and step in the northern pool, making the black skinnier.
EDIT: Went back and added an overlay layer of turbulent solid noise at 50% opacity.
http://img145.imageshack.us/img145/7528/shadowyrm8.jpg
It still doesn't look as good as yours, but there's my latest attempt.
Last edited by Sharpe; 03-31-2013 at 05:28 PM.