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Thread: [Region 1][Map 12][Town 01] - Farpoint

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  1. #1
    Community Leader jfrazierjr's Avatar
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    Quote Originally Posted by ravells View Post
    I love it! This is so close to what I imagined the place to look like - bogmen living in a dark and reeking fen! Oh, I've changed the title of the post so that it fits in with the post naming convention.

    Cheers, Ascension!

    Ravs


    I agree. This is a great map. Someone should seriously consider this for the features maps section.

    Oh, and while I am at it, he should get his little tutorial badge thing for making not one, but several tutorials.

    Joe
    My Finished Maps
    Works in Progress(or abandoned tests)
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    Explanation of Layer Masks in GIMP
    How to create ISO Mountains in GIMP/PS using the Smudge tool
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    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

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    Community Leader Facebook Connected Steel General's Avatar
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    WOW! That is pretty darn amazing.
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



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    Community Leader Facebook Connected Ascension's Avatar
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    I'm glad ya like it, I was a bit nervous about putting it up. I'd like to fiddle around with the huts some more and maybe add things like sheds, canoes, totem poles with skulls and things like that (depending on how much I can squeeze into 1 pixel = 1 foot)...it's all about the details for me, macro things like text, naming things, and scale bars will come last as those are the things I like least.

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    Community Leader Facebook Connected Ascension's Avatar
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    Here's an update as I'm nearing the end of this (unless someone wants me to change something or add in more tidbits). I added a layer to lighten it up (white, soft light, 60% opacity), added 3 canoes and 3 outrigger canoes, added a bunch of campfires, added some sheds and crates and barrels, added some more dead trees, added some rocks, added a dais with a totem pole, added a lil fruit stand and 2 carts...that's all I can remember right now. Oh, and a basic title graphic and scalebar, the border is just a repetition of the scalebar.
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    Last edited by Ascension; 06-24-2008 at 11:02 PM.

  6. #6
    Community Leader jfrazierjr's Avatar
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    Quote Originally Posted by Ascension View Post
    Here's an update as I'm nearing the end of this (unless someone wants me to change something or add in more tidbits). I added a layer to lighten it up (white, soft light, 60% opacity), added 3 canoes and 3 outrigger canoes, added a bunch of campfires, added some sheds and crates and barrels, added some more dead trees, added some rocks, added a dais with a totem pole, added a lil fruit stand and 2 carts...that's all I can remember right now. Oh, and a basic title graphic and scalebar, the border is just a repetition of the scalebar.

    Huts big. fire pits hugh. canoes tiny(fit inside firepits).

    Joe
    My Finished Maps
    Works in Progress(or abandoned tests)
    My Tutorials:
    Explanation of Layer Masks in GIMP
    How to create ISO Mountains in GIMP/PS using the Smudge tool
    ----------------------------------------------------------
    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

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    Community Leader Facebook Connected Ascension's Avatar
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    The round huts are all 21 feet across or less (used a 21 pixel round brush set to vary size) to accommodate families 'cuz it's hard to fit 5 or 6 people inside a 10 foot hut. There are 2 sizes of campfire, small ones at 5 foot diamter and the larger ones are 20 feet. These are more communal firepits where multiple families do their cooking. Granted the scale here might be a bit big but these are more for representation than actual physical size as a 3 foot campfire wouldn't show very well at this 1 pixel = 1 foot scale. The canoes are actually big too being 3 feet/pixels wide and 12 feet/pixels long, again, more for representation rather than based on any actual physics. The crates are 5 feet/pixels across so they're big too for the same reasons. I could wipe the details out thus removing all problems but, for me, the details bring a place to life.

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