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Thread: Inquiry: Removing Harsh Lines In FT3?

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  1. #1
    Administrator waldronate's Avatar
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    Those lines are the ridges in "ridged multifractal". Those are probably the first octave of noise; other ridges for the spines of your mountain ranges. There's not much that you can do about them beyond selecting the lowlands, feathering the selection a little, and lowering the roughness a bit. That will reduce the effects of your low-octave ridges, but at the cost of smoothing out the whole lowlands. If you can tolerate burning into the surface, then you should just be able to paint those out directly (if you're good at painting, you could also paint into the roughness channel, especially if you use an image-based brush with enough noise and feathering to avoid the round artifacts too often seen from brushing in FT).

    I should play with FT3 more (it's been a while) and see if I can figure out some things to do about that without revving the software. I just seem to have completely run out of time now that there's a critter running around begging for attention.

  2. #2

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    One thing I remember from years ago is your lightning fast response time, Joe. Nice to see that's still the case, critter or no. Thanks! I'll give your suggestions a try... and if I fail, I might just solicit someone here to give it a go.

    Thanks again!

    Matt

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