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Thread: *** July Challenge - Ambush Encounter Inside the Local Watering Hole ***

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  1. #1

    Post Tokens and objects...

    In a VTT map, the viewable content is usually fixed in the map - walls, floor, trees, very large objects, etc. While things that can move or be moved by characters, including the characters themselves are objects. Tokens represent the characters and non-player characters/monsters.

    So in a bar scene, the walls, floor, doors, and bar are main map elements. While just about everything else - bodies, drinks, food, etc are all objects.

    You would create the objects and tokens as standalone placeable content that VTT map users can place anywhere they want - transparent PNG files, usually.

    As to Ravs, question:
    Guildhall/Fraternal Organization Structure with member drinking hall
    Fey village center
    Multi-planar Nexus Location with a planeswalker inn
    A waiting area in Hell...

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  2. #2

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    I really like the last one!

    rlucci - the way I see it is that you just have a layer on the top of your map on which all the moveable objects are placed.

  3. #3
    Community Leader Facebook Connected torstan's Avatar
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    Yep. For VTT stuff, essentially everything movable should be a separate image. Doesn't sound like that's needed here though, except for afterwards

    Sounds like a fun challenge! It'll be invaluable to have a resource of VTT inns at the end. This is especially true at the moment. The advent of 4e will have a whole new generation of gamers hearing the phrase - 'You're sitting in the local tavern when...'

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    Community Leader Facebook Connected Ascension's Avatar
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    That last one sounds interesting. I've been mulling over the idea of a map of hell according to Dante's Inferno (I don't like the map that is in the book) and since I know very little about VTT maybe I could get some inspiration out of that one for my idea; like color schemes and what not. So I look forward to anyone who does that one while rubbing my hands together and saying "Eeeeeexcellent" ala Mr. Burns.

  5. #5
    Community Leader RPMiller's Avatar
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    The only things you have to know about making a map for VTTs is:

    • Do not put in a grid
    • Make the map to a scale that will work with the VTT. Typically this is 200 pixels = 5', but honestly VTT software is able to handle pretty much any resolution you throw at it just make sure that you mention the scale somewhere in your posting so that folks know how to scale it in the VTT.
    • Everything else is no different than making a regular map, and in fact the two items above really aren't that different either.

    As an aside, if you intend on sharing the objects/tokens and a blank map make sure that you use layers to make it easy on yourself at the end.
    Bill Stickers is innocent! It isn't Bill's fault that he was hanging out in the wrong place.

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    Community Leader jfrazierjr's Avatar
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    Quote Originally Posted by RPMiller View Post
    The only things you have to know about making a map for VTTs is:

    • Do not put in a grid

    So no 5 foot square grids? DAMN!

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    Guild Journeyer
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    Noooooooooo.....

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    Guild Artisan töff's Avatar
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    * wild west saloon
    * Sci-Fi starport bar
    * Victorian pub

    ....can anyone think of any others?
    LOL you're kidding, right? Do you know how many RPG/fiction genres there are? Even the real-historical Earth possibilities are too numerous to list.

  9. #9
    Community Leader RPMiller's Avatar
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    Quote Originally Posted by töff View Post
    LOL you're kidding, right? Do you know how many RPG/fiction genres there are? Even the real-historical Earth possibilities are too numerous to list.
    I don't believe you. Prove it.
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  10. #10
    Community Leader RPMiller's Avatar
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    Quote Originally Posted by jfrazierjr View Post
    [/list]
    So no 5 foot square grids? DAMN!

    Joe
    Keep it up, and I'm going to use negative rep for the first time!


    Just kiddin'
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