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Thread: Random Density Map GIMP Script

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  1. #1

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    The other option is less useful for mapping but might have some artistic uses...

    You can use a map with transparency, and it will use the alpha as the density map, and the colour as the colour to paint with.

    Here is such a density map:
    Click image for larger version. 

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    and the result, using the hex brush again:
    Click image for larger version. 

Name:	map2_result.png 
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    Enjoy!

    -Rob A>

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  3. #3

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    Excellent and useful stuff.

    S. John Ross Ghalev
    Who Dat? Games Fonts Uresia

  4. #4
    Community Leader jfrazierjr's Avatar
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    The drool is running down my chin as I type. This is GREAT. I can't wait to try it out.

    Joe
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  5. #5
    Guild Artisan su_liam's Avatar
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    Cool. I'll have to try this. It looks like you might be able to use the alpha-and-color option to cause interesting variation in tree(or mountain or whatever) color. For instance, with trees, create a layer with a narrow variation of green shades. (Possibly use a greyscale fractal and gradient map with a narrow gradient(say dark green to light green)).

    Another idea I have is to make an initial color layer that varies only in hue and saturation, and apply a variation in value by multiplying with the shaded relief from an HF.

    Then you paint in your desired forest density in alpha.

    Might be a good way to add an interesting forest texture to a shaded relief map.

    I was initially thinking of using top-down trees for a realistic look, but I think this might work best all symbolical, with iso trees simply as a symbol saying, "forest here."


    If nothing else, this is making GIMP look like a more and more viable alternative to CC for "symbol"-type maps.
    Last edited by su_liam; 07-07-2008 at 01:46 PM.

  6. #6

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    One limitation is that it doesn't respect active brush scaling, so all images are drawn at the original scale of the selected brush. Initially, I hoped to have an options to paint smaller versions based on the density map, but dynamic brush scaling isn't exposed in the scripting API (yet).

    -Rob A>

  7. #7
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    Oh my... this is very cool... an excellent tool!

  8. #8
    Community Leader Torq's Avatar
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    I agree. Great tool Rob, I'm going to try it as soon as possible.

    Torq
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    Software Used: Terranoise, Wilbur, Terragen, The Gimp, Inkscape, Mojoworld

  9. #9

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    Quote Originally Posted by RobA View Post
    One limitation is that it doesn't respect active brush scaling, so all images are drawn at the original scale of the selected brush. Initially, I hoped to have an options to paint smaller versions based on the density map, but dynamic brush scaling isn't exposed in the scripting API (yet).

    -Rob A>
    This is a bit like saying:

    "I've found a way of teaching my dog how to play chess, but he's not very good as he's unable to master the Vienna Gambit."

  10. #10
    Community Leader RPMiller's Avatar
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    So does any of this port over to the PhotoShop tools at all? I know there are scatter settings on brushes, would it be similar to that?
    Bill Stickers is innocent! It isn't Bill's fault that he was hanging out in the wrong place.

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