My tutorials: Using GIMP to Create an Artistic Regional Map ~ All My Tutorials
My GIMP Scripts: Rotating Brush ~ Gradient from Image ~ Mosaic Tile Helper ~ Random Density Map ~ Subterranean Map Prettier ~ Tapered Stroke Path ~ Random Rotate Floating Layer ~ Batch Image to Pattern ~ Better Seamless Tiles ~ Tile Shuffle ~ Scale Pattern ~ Grid of Guides ~ Fractalize path ~ Label Points
My Maps: Finished Maps ~ Challenge Entries ~ My Portfolio: www.cartocopia.com
Rob that is phenomenal! I wonder if it's possible to write a script that does this in photoshop?
The drool is running down my chin as I type. This is GREAT. I can't wait to try it out.
Joe
My Finished Maps
Works in Progress(or abandoned tests)
My Tutorials:
Explanation of Layer Masks in GIMP
How to create ISO Mountains in GIMP/PS using the Smudge tool
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Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.
Cool. I'll have to try this. It looks like you might be able to use the alpha-and-color option to cause interesting variation in tree(or mountain or whatever) color. For instance, with trees, create a layer with a narrow variation of green shades. (Possibly use a greyscale fractal and gradient map with a narrow gradient(say dark green to light green)).
Another idea I have is to make an initial color layer that varies only in hue and saturation, and apply a variation in value by multiplying with the shaded relief from an HF.
Then you paint in your desired forest density in alpha.
Might be a good way to add an interesting forest texture to a shaded relief map.
I was initially thinking of using top-down trees for a realistic look, but I think this might work best all symbolical, with iso trees simply as a symbol saying, "forest here."
If nothing else, this is making GIMP look like a more and more viable alternative to CC for "symbol"-type maps.
Last edited by su_liam; 07-07-2008 at 01:46 PM.
Astrographer - My blog.
Klarr
-How to Fit a Map to a Globe
-Regina, Jewel of the Spinward Main(uvmapping to apply icosahedral projection worldmaps to 3d globes)
-Building a Ridge Heightmap in PS
-Faking Morphological Dilate and Contract with PS
-Editing Noise Into Terrain the Burpwallow Way
-Wilbur is Waldronate's. I'm just a fan.
One limitation is that it doesn't respect active brush scaling, so all images are drawn at the original scale of the selected brush. Initially, I hoped to have an options to paint smaller versions based on the density map, but dynamic brush scaling isn't exposed in the scripting API (yet).
-Rob A>
My tutorials: Using GIMP to Create an Artistic Regional Map ~ All My Tutorials
My GIMP Scripts: Rotating Brush ~ Gradient from Image ~ Mosaic Tile Helper ~ Random Density Map ~ Subterranean Map Prettier ~ Tapered Stroke Path ~ Random Rotate Floating Layer ~ Batch Image to Pattern ~ Better Seamless Tiles ~ Tile Shuffle ~ Scale Pattern ~ Grid of Guides ~ Fractalize path ~ Label Points
My Maps: Finished Maps ~ Challenge Entries ~ My Portfolio: www.cartocopia.com
Oh my... this is very cool... an excellent tool!
I agree. Great tool Rob, I'm going to try it as soon as possible.
Torq
The internet! It\'ll never catch on.
Software Used: Terranoise, Wilbur, Terragen, The Gimp, Inkscape, Mojoworld
So does any of this port over to the PhotoShop tools at all? I know there are scatter settings on brushes, would it be similar to that?