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Thread: Earen - A Work In Progress

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  1. #1
    Guild Artisan töff's Avatar
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    DROOL!

    I like the water texture, myself ... it looks like marble instead of water, but I like it. You might want to make it look a little less smooth, though, maybe a photoshop "render lighting" or something to bring the variations up as a texture. Maybe you should apply some perspective, also, so the top of the texture is scaled down compared to the bottom, you know, to make it slant like the rest of the map.

    But I definitely think you need some kind of shading at the coasts. The land/water transition is too harsh.

    That's really beautiful work, man. Cheers in keeping it monochromish, too. I like subdued palettes.

    So you write, too? Where do you publish?

  2. #2
    Guild Artisan töff's Avatar
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    It was all done in photoshop nothing was hand drawn
    Hey, one can hand-draw in photoshop in the same way one can hand-draw with paper and pencil! (Sometimes better, in fact ... Eraser ≠ Undo!)

  3. #3

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    here we go

    TREES:

    With this small piece all i did was mesh together alot of them, after i took the eraser to shape my forests after i was done i outlined them with a brush of 2 px, then on layer options i set it to luminosity, duplicated the layer, then set the layer to color with a fill 36%

    MOUNTAINS:


    This is just an example of the mountains before being blended in, some retouched, some not, i know this is harder then actually making your own set of mountains from scratch but what can i say, its like making a puzzle, all u need to do is re size some of them and you have your mountain ranges.


    SNOWY TERRAIN:


    I used this texture for the snowy terrain of the north and on top of it all a layer with a fill of 13%, then i used a brush with white to give it the snow effect.


    THE LAYOUT:


    I made a layer, filled it with white i gave it a stroke of 2 px and used the polygonal lasso tool to cut out the world then with the eraser tool i rounded down some corners and smooth the border of the terrain.


    to Toff: Will work on the shades of the coast, i write as a hobby, i pass it around to some friends who i know might enjoy it.

    to everyone else: Thank you so much for the feedback i will put it to good use.

  4. #4
    Guild Adept SeerBlue's Avatar
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    truly a stunning map, can't wait to see the finished version, beautiful work.

    SeerBlue
    SeerBlue is me, but more importantly the Four Happy Carpet Orcs +2 (FHCO +2) are Lizzy (BumbleMouse, 16), Race (Raith Eliathy, 11), Roy (Ol' Horsehair, 9), and Lena Marie (Lemur, 6) Kimi (Whurm,2), and Sachiko (MoMo,1)
    All creative inspiration is theirs, from characters to maps to tells, I only fill in the details.

  5. #5
    Guild Artisan Facebook Connected
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    Yeah, what they said... really great looking! Others have already offered critiques, and I have nothing more to add. It looks so much like a real drawing done by an ancient, skilled artist (well... I guess it is a real work of art done by a skilled artist... but you get what I mean) that I thought when I saw the river "why would he draw it that way?" then I realized it was probably because of the way it was done in photoshop instead of by hand...

    Keep us posted as you do more

  6. #6

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    my biggest concern right now is the water... i wont move forward until i get a water texture i like and that blends in with ease, any suggestions on the water will be gratefully appreciated!

  7. #7

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    I actually like the water. The only thing I'd do is darken it a bit so that the land is emphasized by the contrast.
    Bryan Ray, visual effects artist
    http://www.bryanray.name

  8. #8

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    Ok so i took in some suggestions and modified the map, tried to fixed the river a bit, made water flow into the rift and some other stuff, lets see what feedback i got for this one
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  9. #9
    Community Leader Facebook Connected torstan's Avatar
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    Very lovely indeed. The sea looks great. It might be nice to break up that huge forest to the SW with something - even just a little more variation in light/shade. Also, I was wondering why some mountin/forest transitions have a stroked line along them and others don't.

    Beautiful map! I particularly like the water going into the ravine - nicely done.

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