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  1. #1
    Administrator Redrobes's Avatar
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    A token is just an image - usually PNG's as they often include the A in RGBA. That is the alpha channel and denotes the transparency. So you can have semi transparent or cut out shaped images which is just the ticket for characters.

    Different VTTs have different requirements but at least for the July challenge you can put them on the image for the entry so that you dont need to worry about the apha channel for that one.

    My ViewingDale has its own image format which you can import and export from via the program but the importer uses two images for a token creation. The color RGB normal image and a separate alpha image which is just a greyscale normal image and the app combines the two into an RGBA equivalent image.

    In terms of resolution. Some have fixed requirements so that the size of the token so x pixels = y size. I dont know what that ratio is off hand for them. Mine does not have a fixed ratio so any image will do. Higher res means higher potential res on game table thats all.

    So to sum up. Use whatever apps you have been using for the maps. Make the VTT token high res and then scale it down to use it in the particular VTT. If the VTT requires alpha PNG's then you have the option of either creating a single image and setting its transparency up or else using two images and combining them whether in the paint package or the VTT itself. I personally think the latter is the easier and better way.
    Last edited by Redrobes; 07-18-2008 at 04:34 PM.

  2. #2

    Post I really depends on subject and app

    It really depends on three things:

    a. What kind of object you are trying to create - as you say Del, AI is good at somethings, Photoshop others.

    b. What software you possess and/or which app you are most comfortable with. While I might use Xara for many types of objects, someone else might prefer GIMP to ever using Xara - it depends on what you like to work with.

    c. Finally the map style - if you're going for a hand-drawn map, using 3D tokens clashes in style.

    This is the problem I'm having with my July Challenge map. I created a Xara photorich map design, but I don't have ready 3D models to place as tokens, I may end up drawing them by hand, however doing this is a clash in style.

    The tokens I create are either 3D models rendered as top downs, hand-drawn works or Xara created...

    GP
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  3. #3
    Community Leader Facebook Connected Badger's Avatar
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    GP what do you use to render 3d mini models? I personally like this Nevercenter Silo .... quite a powerful little program
    Last edited by Badger; 07-19-2008 at 05:12 AM.

  4. #4

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    I know a lot of the people over at the dundjinni forums use real-draw http://www.mediachance.com/realdraw/

    I played with the demo and it is quite cool. It is a 2D vector drawing app that supports full non-destructive lighting and texturing effects.

    Flip around the samples on the web site. If someone here uses it, please comment, cause for $55 it seems to have a lot of nifty features.

    -Rob A>

  5. #5
    Community Leader Facebook Connected torstan's Avatar
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    I use Gimp (no surprises there then eh?) and save as pngs. I know that the dunjinni people produce all their objects at 200 pixels per 5'. This is good for character portraits but overkill for objects in my opinion. 100 pixels per grid is a pretty good middle ground, but you can even go down to 50 in many cases.

    Any program that will allow you to save as a png will do the trick. It really depends how real you want the objects to look, or whether you want them to be representational.

  6. #6

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