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  1. #1
    Community Leader Facebook Connected Steel General's Avatar
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    Thank you all...

    @landorl - After looking at I again, I agree with you the walls need some work. Those are not really towers - not sure of the actual term here - but they are a sort of emplacement that bulges out from the wall near the top.

    @ravells - The hedge mazes... Ifound a simple maze image and brought it into PS, traced the 'walls' with a bright color (yellow) solid brush of 5 pxls (adjust depending on your scale) then selected the yellow, inversed and deleted everything else. Dragged it onto a layer in my image and applied a pattern overlay, some noise and a gaussian blur (again subject to your scale), Voila - Shrubberies!!!!

    @Ascension - The scale is 1pxl = 1 foot @ 100 pixels/inch (map size is 3000x3000 pxls)
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  2. #2

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    Can you distort the hedge mazes and the pools so they follow the curves and aren't rectangles? I think anyone who build a round city would go so far with the decorative elements in it...

    -Rob A>

  3. #3
    Community Leader Facebook Connected Steel General's Avatar
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    Quote Originally Posted by RobA View Post
    Can you distort the hedge mazes and the pools so they follow the curves and aren't rectangles? I think anyone who build a round city would go so far with the decorative elements in it...

    -Rob A>
    I tried to distort the hedge mazes, but I could never get them to look good (at least not to me) - I'll have to give it another shot.
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



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    Community Leader Facebook Connected Ascension's Avatar
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    In order to do so, you will probably have to use the pen tool and make a path, sort of like tracing parts and estimating other parts. There is another way, much longer, but with a more precise end result...use that big ole round brush in decreasing steps to produce a series of rings, then make a series of lines radiating out from the center. This should leave you with a circular grid so then just go back and erase the parts that need erasing to make the maze. Third way is to just find some circular mazes and scan em in and resize em

  5. #5

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    Click image for larger version. 

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ID:	5570you could distort it in one of the many vector programs out there

    Ilustrator for sure

    mabey inkscape
    Last edited by mathuwm; 07-29-2008 at 10:19 PM.

  6. #6
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    OK, thanks guys...I'll try and play around with it some today and see what happens.
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



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    Community Leader NeonKnight's Avatar
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    I am liking this map. Reminds me of a city map I envisioned for my old campaign world around 1980 or so.
    Daniel the Neon Knight: Campaign Cartographer User

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    There has got to be something cliched about a city map that NK was thinking about back in 1980. I just can't quite put my finger on it...

  9. #9
    Community Leader NeonKnight's Avatar
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    Quote Originally Posted by The Cartographist View Post
    There has got to be something cliched about a city map that NK was thinking about back in 1980. I just can't quite put my finger on it...
    It reminds me of this map:

    http://www.cartographersguild.com/sh...13&postcount=2
    Daniel the Neon Knight: Campaign Cartographer User

    Never use a big word when a diminutive one will suffice!

    Any questions on CC3? Post them with CC3 in the Subject Line!
    MY 'FAMOUS' CC3 MAPS: Thunderspire; Pyramid of Shadows; King of the Trollhaunt Warrens; Demon Queen's Enclave

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