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Thread: Arvaandor

  1. #41
    Community Leader Facebook Connected Steel General's Avatar
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    Maybe I'll even get it finished one of these days
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  2. #42
    Community Leader jfrazierjr's Avatar
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    If I am reading right, I agree with the other posters, the hedge maze needs to be not square and follow the contours of the area just like your pools do to look right.
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  3. #43
    Community Leader Facebook Connected Steel General's Avatar
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    Quote Originally Posted by jfrazierjr View Post
    If I am reading right, I agree with the other posters, the hedge maze needs to be not square and follow the contours of the area just like your pools do to look right.
    Yup, I agree...just haven't had much luck "distorting" them, the pools took me a while as it was. I'll keep plugging away at it though.
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  4. #44
    Community Leader NeonKnight's Avatar
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    Quote Originally Posted by The Cartographist View Post
    There has got to be something cliched about a city map that NK was thinking about back in 1980. I just can't quite put my finger on it...
    It reminds me of this map:

    http://www.cartographersguild.com/sh...13&postcount=2
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  6. #46
    Community Leader Facebook Connected Steel General's Avatar
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    Quote Originally Posted by RobA View Post
    If you post up a full size B&W of the mazes I can distort them and fire them back to you.

    -Rob A>
    OK, here you go, the original is not of the greatest quality. 'You can crop off the compass rose'
    and leave out the box in the center.

    Thanks this is much appreciated , I was beyond frustration trying to get this to work.
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Name:	Maze.jpg 
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ID:	5602  
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  7. #47
    Guild Artisan landorl's Avatar
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    The walls are looking great now!

  8. #48
    Community Leader Facebook Connected Steel General's Avatar
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    Quote Originally Posted by landorl View Post
    The walls are looking great now!
    Thanks...its really starting to come around. I have some more updates to post (maybe today), I've added a lot of the noble families "houses" in the outer ring as well as some other structures.
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  9. #49

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    Quote Originally Posted by Steel General View Post
    OK, here you go, the original is not of the greatest quality. 'You can crop off the compass rose'
    and leave out the box in the center.

    Thanks this is much appreciated , I was beyond frustration trying to get this to work.
    That was actually harder than I thought, as the section you want filled isn't a real arc section!

    This is the best I could manage -

    Click image for larger version. 

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    FYI, the way I did this was :
    - start with a square section of your map holding the fountain and maze area, centered on the circular roads.
    - mark one area the maze should fill (inset from the roads by an equal space around) as solid blocks.
    - run a polar-rectangular conversion, then scale the result be 4 horizontally.
    - fit the maze to the areas using scaling, and curve bends.
    - run rectangular-polar on the distorted maze.

    -Rob A>

  10. #50
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    @RobA - Thanks a bunch! That is way better than anything I had managed. I'll add that into the next update after what I got done today.

    Speaking of today's update here we go...I think I'm hitting a bit of a "idea wall", not really sure what else needs to/should be added. I don't want to pack the city full of buildings. Though I suppose I can put some more trees in the 'rings' with the buildings to help break it up a bit, and I probably need 'paths' from the roads to the individual buildings. Ideas and suggestions please...

    I purposely have the buildings in the outside ring all different kinds of styles...trying to show the diversity in the family's that own them.
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