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Thread: Unnamed Mountain Village

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  1. #1
    Guild Artisan landorl's Avatar
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    I hate to say it, but the mountains are the first thing that leaps out at me also. I think that the rest of it looks pretty good, but the mountain texture just doesn't quite work.

  2. #2

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    To be honest, the mountains looks much better at full scale then in the thumbnail. Adding a bit of ridge line would also help (given the scale..) something like this:

    Click image for larger version. 

Name:	ridgelines.jpg 
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  3. #3
    Community Leader Facebook Connected Ascension's Avatar
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    Perfect solution, cheers to RobA cuz just a lil tweak can do wonders.

  4. #4

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    Thanks for your hints.
    I chose a larger scale for the texture and increased depth. I also made the mountains gray to look rockier.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  5. #5
    Community Leader jfrazierjr's Avatar
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    Quote Originally Posted by Antimon View Post
    Thanks for your hints.
    I chose a larger scale for the texture and increased depth. I also made the mountains gray to look rockier.

    Egads! Thats heavily pixilated. Did you turn down the quality when you exported to jpg?
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  6. #6
    Guild Journeyer someguy's Avatar
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    Quote Originally Posted by jfrazierjr View Post
    Egads! Thats heavily pixilated. Did you turn down the quality when you exported to jpg?
    A closer look and you can see that the pixilation is part of the render. The building aren't pixilated.
    Quote Originally Posted by Antimon View Post
    I chose a larger scale for the texture...
    Last edited by someguy; 07-25-2008 at 06:03 PM.

  7. #7
    Administrator Redrobes's Avatar
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    That mountain texture is heavily pixellated but despite it, I think its much much better as a map than it was originally. Maybe we can help that resample and get the pixellated effect down a bit and then you have a great map going on.

    I am not sure what happened between the old and new but if you have the ability to separate the mountains off then I think that you first must make sure that your working in true color, or 16 million colors, or 24 bit, or 32 bit color - they are all much the same thing. If you have a palleted image then it would cause issues and your paint app would probably either not let you do a nice resample or would choose a useless mode for you without saying. So try to up the color depth to full.

    Use bicubic resample if you have the option or bilinear if not. If your really stuck then resize the mountains to double or quadruple the size you need which will be really badly pixellated. Then blur it a lot so that it fixes it and then resize the image back down again to normal size. Once you have an image at higher res than you need looking ok then its rare or hard to botch it from that point. Resampling up is always harder than down sizing.

    What did you do to it to change the res ? I don't even know at this point which app your using.

    I really should write a comprehensive tut about resampling as theres always a lot of talk about it and a lot of confusion. There are many gotchas and some neat tricks to explain too.

  8. #8

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    Quote Originally Posted by Redrobes View Post
    I really should write a comprehensive tut about resampling as theres always a lot of talk about it and a lot of confusion. There are many gotchas and some neat tricks to explain too.
    That would be fantastic, RR. I had actually decided to ask you to do so halfway through reading your post, so I am quite glad that you'd already thought about it.
    Bryan Ray, visual effects artist
    http://www.bryanray.name

  9. #9

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    Yes, the texture is to small for this size (it's actually at 1000%). I don't like it myself.

  10. #10
    Administrator Redrobes's Avatar
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    Quote Originally Posted by Antimon View Post
    Yes, the texture is to small for this size (it's actually at 1000%). I don't like it myself.
    Sure but because its a random kind of texture then we can artificially up the res of this texture with some nifty tricks. Its not that hard. Can you post the original texture without the rest of the map in it ?

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