Oh I can't wait to try this....shifting this thread to the News column!
Arcana, is there any chance we can host it here at all? (Assuming it doesn't mess up everyone's FT due to a weird bug, lol!)
Oh I can't wait to try this....shifting this thread to the News column!
Arcana, is there any chance we can host it here at all? (Assuming it doesn't mess up everyone's FT due to a weird bug, lol!)
Last edited by ravells; 08-01-2008 at 04:21 PM.
Don't forget to announce this one over at the ProFantasy forum and/or mailing list as well.
LOL He already announced on the mailing list. I told him to make sure to announce it here. Poor guy is being sent all over the internet.
Oh, and almost forgot, Welcome to the Guild PlanetDesigner! Feel free to look around and stay awhile. We have several CC users as well as FT users. In fact, there is a whole world project that started with a FT planet. You may want to check it out.
Thank you Mr. Miller for your kind welcome - and thank you all for giving my work such a great reception!
Download now hosted locally.
All Hail FlappyMap! Long Live MapFeed!
Robbie Powell - Site Admin
I've downloaded it and had a play, and it is wonderful! Thank you so much for making this, Bill!
One small observation: I get a bright turquoise tracery around the coastlines if I use anything but the T_01 lighting file - presumably this indicates very shallow water, (it's the colour assigned to sea level in the altitude menu). It's easy enough to change to suit but it does appear very bright compared to the sea colour. Was this intentional?
Thanks a million for some lovely altitude colours, shaders and the cloud overlays!
Last edited by ravells; 08-03-2008 at 05:23 AM.
Yes Ravells - it was intentional. The bright "tourqoise" color is an RGB value sampled from shallow coastal areas of actual Earth images. It is a "true to life" color (for the image that it was sampled from anyway).
Actually depending on your map elevations, and the type of fractalization (ridged multifractural, brownian, etc.), you should get varieing types of blending. There are several shades of blue (indigo) in each .lgt file - indicating differences iin elevation (sea level). All of my shaders are based completely upon - or contain a majority of - actual Earth image textures / RGB values.
And you are very very welcome my new friend.
Last edited by PlanetDesigner; 08-03-2008 at 08:02 AM.