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Thread: First battlemap - Sand Raiders from Dark Sun 4e

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  1. #1
    Guild Artisan Jacktannery's Avatar
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    This looks really great RedDragonJr. It's a nice-looking map that would be very easy to understand in a game, and help all players visualise the encounter. It does exactly what it should do.

    ...am fully aware that rocks look bad...
    Your rocks look great! I notice you have a light dropshadow - why don't you double it up if you want the rocks to pop out a bit more. If you instead want the colour of the rocks to be more yellowy-orange like the desert, you can easily do this: 1) duplicate the rock layer & place above; press the button that freezes pixels; choose sandy colour and drag it into the layer so rocks have 1 block colour; change layer to overlay or grain merge and alter opacity to give sandy vibe to rocks.

    ...cart marks don't even look like cart marks...
    True! But cart-marks are really hard. I'd probably use a gravel texture, and with a layer mask make two sinuous lines of gravels.

    ...and the palm tree looks too out of place...
    Have you though about making it four-times bigger? It's not like anyone was going to do much in that corner of the map anyway. I think the reason it looks a little out of place to you is the scale between the sand-dunes, tree and rock. Making the tree bigger and perhaps selecting a sand-texture without sand-dunes might sort this out.

  2. #2

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    This looks really great RedDragonJr. It's a nice-looking map that would be very easy to understand in a game, and help all players visualise the encounter. It does exactly what it should do.
    Thanks for kind words. I think until I myself am satisfied with the outcome, it's not all that great.

    Your rocks look great! I notice you have a light dropshadow - why don't you double it up if you want the rocks to pop out a bit more. If you instead want the colour of the rocks to be more yellowy-orange like the desert, you can easily do this: 1) duplicate the rock layer & place above; press the button that freezes pixels; choose sandy colour and drag it into the layer so rocks have 1 block colour; change layer to overlay or grain merge and alter opacity to give sandy vibe to rocks.
    Changed that up in both ways. Doubled the drop shadow and instead of stealing a sample pixel, I've just cut the shape from the dunes themselves and put it on top with 30% opacity. Looks better now, thank you for mentioning how to do it.

    True! But cart-marks are really hard. I'd probably use a gravel texture, and with a layer mask make two sinuous lines of gravels.
    Too complicated for me. I've yet to grasp the basics of GIMP and VD in general. I did change things up a bit, it still looks way out of place, but a bit better.

    Have you though about making it four-times bigger?..
    I did not, because I was trying to be as close to the original as it was possible. But you did provide a good point - nobody will miss that corner much, so I've enlarged the palm tree.
    Any advice on how to make the dunes pattern look more random ?

    Here is version 0.1a
    Click image for larger version. 

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