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Thread: October Entry: District Change

  1. #21

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    Quote Originally Posted by Notsonoble View Post
    I know I need to work on the cobblestone, I've been hunting for something on the side, but I think I'm just gonna break down and shrink the stone pattern in gimp... again..
    Try http://www.cgtextures.com/

    Look under Brick->Floors

    -Rob A>

  2. #22
    Community Leader jfrazierjr's Avatar
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    Quote Originally Posted by RobA View Post
    Try http://www.cgtextures.com/

    Look under Brick->Floors

    -Rob A>
    Spiral Graphics: Genetica Viewer. You can generate various seamless textures are different resolutions and even with some random variations in the pattern(of course, those might not tile with each other!)

    It take 1-2 minutes for each one you render, but the variation is will worth it to stock up on some nice base textures.

    Thing to watch out for with cgtextures, is that a) many of their textures don't tile seamlessly out of the box and b) you can only download 15 MB per day without signing up for a paid subscription.
    My Finished Maps
    Works in Progress(or abandoned tests)
    My Tutorials:
    Explanation of Layer Masks in GIMP
    How to create ISO Mountains in GIMP/PS using the Smudge tool
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    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

  3. #23
    Guild Adept Notsonoble's Avatar
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    Map Done as it'll get

    at least in time for the contest. Am I happy with it as a full fledged put lots of time and effort into making a spectacular map... no.

    Am I happy with having something complete... yes.

    The concept is a more useful map in the style Ptolus' giant citymapodoom... It still looks like that to me, larger scale of a smaller section, buildings and walls/fences have some information about their material and such. There's some detail about things other than the roofs of buildings, but it's still overview-ish.

    I do regret not having enough time to do the labels I had in mind, but I just used up my last amount of spare time between now and sunday.

    ### Latest WIP ###

    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Last edited by Notsonoble; 10-24-2008 at 07:40 PM.

  4. #24
    Community Leader Facebook Connected Badger's Avatar
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    Hey, I'm here to say congratulations on completing a map. This is something that I have a hard time doing myself... and is no small accomplishment at all, so KUDOS and have some rep there for getting it done and finished ...

    BTW, it's a good looking map.... I think I remember that you use GIMP right? How many maps does that make under your belt?

  5. #25
    Guild Adept Notsonoble's Avatar
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    Literally 7, 4 levels of the Pythoness House, for the coming Halloween game, a regional map for my campaign setting, a town map for said setting (but that one I can mostly choke up to my sibling) and this. Except for MSPaint for the town map... all have been in un-customized gimp. You could say 8 since I recently redid that regional map using RobA's tutorial... This and the regional are by far the most "unassisted".

  6. #26
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    so your coming along just fine then .... one thing I might comment on ... for city or urban maps such as this.... look to make everything a little more uniform in its coloring and not such a wide variety of color.... I don't want to use the word garish, cause I don't want you take it the wrong way, but it illustrates a point. Most areas of cities tend to have a similiar pattern in colors, unless you specifically have a reason for making all the different colors on the buildings ....

    The reason is it tends to distract from the ambiance of the over all map, with so many colors it gets to busy and then you get sort of 'blind' to the structure of the artwork. Hope that isn't too harsh, more over I hope I actually made some sense...

  7. #27
    Community Leader Facebook Connected Ascension's Avatar
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    Following up on what Del said about future maps is that I would suggest not using the bright colors, go for something "off-color". For example instead of that bright green grass, try using something olive green or ochre green and don't be afraid to use more than one shade at the same time to add height (a dark and light ochre green to make small hills). This is by no means bad don't get me wrong, it's a very solid base.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

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