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Thread: WIP - Tirwen

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  1. #1

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    Quote Originally Posted by waverlyt View Post
    ...thank you RobA for the visual -- I definitely think that's what I'm going to go with! Could you tell me a bit more about what it is that you did? Will a dark-colored stroke layer effect work on the layer I have the rivers on?

    As an aside; how should I go about posting updates? Do I edit the first post with the new version, or do I put the new version in a whole new post in the same thread?
    A stroke layer effect will also cause strokes to appear at the end of the rivers. I just made a black outline stroke on its own layer , reduced the opacity, and erased it at the river mouth.

    ...And in the WIP threads just keep appending posts. It is nice for people to see the development as it progresses.

    -Rob A>

  2. #2
    Guild Novice waverlyt's Avatar
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    Thanks to the suggestions, here's the current version:
    Click image for larger version. 

Name:	tirwen09oct2008.png 
Views:	79 
Size:	1.47 MB 
ID:	6953

    Changes:
    • Rivers outlined, desaturated, and blurred slightly.
    • Lake outline partially erased and blurred, lake colors desaturated and made slightly more transparent.
    • Desert coloring made less transparent.
    • Continent outline changed to a dark brown.
    • Size of town markers reduced to be closer to village/site markers.
    • Removed the different label colors; everything uses the same glow now (except for the rivers).
    • Svesssiir moved slightly NE.
    • The Smoking Peak now has a reason to smoke.
    • Shading added to the inner rim of the crater.


    Things to do:
    • Fixes
    • Remove the lake borders where the rivers enter and leave.
    • Fix the easternmost peak of the Viridian Mountains where it looks like the continent border is showing through the mountain itself.
    • Come up with a noun I like for the "sites" and add their symbol to the legend.
    • Make the distance scale slightly more transparent so that it blends better with the other legend text.
    • Make the southwestern border of the Pag Mell swamp share the same border as the Pag Ora river.
    • After making the desert coloring less transparent, I'm not happy with how the "dune lines" look.
    • Dalmere forest should have a part in the trees where the Moritu river exits it, instead of having a tree growing out of the water.
    • Maybe redo the mountains. I've seen several examples of truly excellent mountains, and Elderbean's mountain redo has inspired me.


    • Additions
    • The area between Dalmere forest and the Dunefields, west of the Ironpith, is dotted with large, sakura-like trees -- roughly one tree per square mile. I'm not sure how to show this and still have it look nice; my previous attempts have been unsatisfactory.
    • A bamboo-like plant grows all over the place in Pag Mell, but I've run into the same problem as above -- I'm not sure how to make stands of bamboo look nice on the map.
    • A few more coastal labels need to be added.
    Last edited by waverlyt; 10-09-2008 at 02:27 PM. Reason: Adding to the fix list!

  3. #3
    Community Leader Facebook Connected torstan's Avatar
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    Looks great. think the labels are very clear as to what they label.

    I'd erase the lake boundary where the rivers enter and leave - it still looks like there are damns across the river entrances. Otherwise I'd leave it as is - it looks good to me. Nonetheless, your improvements sound interesting. I look forward to seeing the way this develops.

  4. #4
    Guild Novice waverlyt's Avatar
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    Quote Originally Posted by torstan View Post
    Looks great. think the labels are very clear as to what they label.

    I'd erase the lake boundary where the rivers enter and leave - it still looks like there are damns across the river entrances. Otherwise I'd leave it as is - it looks good to me. Nonetheless, your improvements sound interesting. I look forward to seeing the way this develops.
    I knew there was something else; thanks much -- I've added it to the list. Hopefully I'll be able to work on this a bit tonight.

  5. #5
    Community Leader Gandwarf's Avatar
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    I have been lurking in this thread from the beginning. I just have to say you have a really unique style and I repped you for it. Somehow your map looks to me a bit like a medieval tapestry. No critique for now, you have done some good improvements.
    Check out my City Designer 3 tutorials. See my fantasy (city) maps in this thread.

    Gandwarf has fallen into shadow...

  6. #6
    Guild Novice The Stoat's Avatar
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    Praise

    I really like your style. It reminds me of the style Le Guin use in Earthsea books for pictures and maps. A thought on the sites, it would depend on if you could group them some way you could use that to name them. For example if they are all hazards you could name them dangers and mark them with a tiny skull. If they are all just significant location you could just label them as Noteworthy and keep the x. This sound like some pompous fictional academic to me but it fits how artistic the map is.
    Over all I think the map is quite beautiful.

  7. #7
    Guild Novice waverlyt's Avatar
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    Click image for larger version. 

Name:	tirwen15oct2008.png 
Views:	75 
Size:	1.48 MB 
ID:	7105
    Changes:
    • Added an island and village off in the NW
    • Fixed lake/river borders
    • Fixed Viridian Mountains
    • Made distance scale slightly more transparent so that it looked similar to the nearby text
    • Pag Mell shares its northern and southwestern borders with the rivers in those areas
    • Blurred 'dune lines' in deserts
    • Fixed the tree growing out of the Moritu River on the Dalmere forest border
    • Added the trees I mentioned above around Lake Tondo...not sure about these yet...
    • Added the last couple coast labels


    I went through two revisions of the mountains and ended up scrapping it all and going back to the originals. I'm sure it's just because I'm used to looking at them, but I've come to like how the mountains that are there now look.

    Pag Mell didn't get its bamboo for similar reasons; I just couldn't come up with something that I liked. I think, though, that it's something that can be left up to description during a game.

    Quote Originally Posted by Gandwarf View Post
    I have been lurking in this thread from the beginning. I just have to say you have a really unique style and I repped you for it. Somehow your map looks to me a bit like a medieval tapestry. No critique for now, you have done some good improvements.
    Thanks for the compliments! It's funny that you mention tapestries; when I first started, I was using a canvas texture instead of an old paper texture because I wanted it to look like a cloth map.

    Quote Originally Posted by The Stoat View Post
    I really like your style. It reminds me of the style Le Guin use in Earthsea books for pictures and maps. A thought on the sites, it would depend on if you could group them some way you could use that to name them. For example if they are all hazards you could name them dangers and mark them with a tiny skull. If they are all just significant location you could just label them as Noteworthy and keep the x. This sound like some pompous fictional academic to me but it fits how artistic the map is.
    Over all I think the map is quite beautiful.
    Thank you much! I'm still not sure what to do about the 'other sites.' I didn't want to add more lines to the legend at first because I had it looking very balanced; the city legend and scale took up similar amounts of visual space. I'm worried that the three lines on the legend side I have now unbalance it already, and I don't know what else I'd add to balance things on the scale side if I started adding more symbols/lines.

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