This next video is longer and larger in size, but smaller in screen real estate as I constrain the video to a portion of the screen indeed of full screen. Link is here. Note, the previous step and this step can be skipped if you already have a method for generating water that you like or if you have an existing texture. This is included here for completeness.

In this video, I finish up the water using these step:


  • Create a new layer named Water Texture
  • Create a new layer named Water Texture Overlay
  • Fill the Water Texture Overlay layer with 50% gray, which is 808080 in hex as per the video
  • Run the Filters->Render-Clouds->Plasma set to max turbulence on the Water Texture layer
  • Set you Foreground to black and background to white and Run Colors->Map->Gradient Map on the Water Texture layer
  • Turn off the Water Texture layer so it is not visible
  • Select the Water Texture Overlay layer and run the Filters->Map->Bump Map with the Bump map set to the Water Texture layer. Make sure the Elevation is turned all the way up as high as it will go. Set Depth down around 10-20 as you prefer.
  • Change the Water Texture Overlay blending mode to Overlay and you should have an image of blue with a very choppy texture over top.