I'm pretty familiar with the LCARS interface designs...and I didn't make a connection with your map.
About the only LCARS thing is the curved lead in bar.... and not that much.
-Rob A>
I'm pretty familiar with the LCARS interface designs...and I didn't make a connection with your map.
About the only LCARS thing is the curved lead in bar.... and not that much.
-Rob A>
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Bleah (not yours RR; yours is actually reasonably clear and reminds me of the in-universe magazine that came with the original Wing Commander). Navigating LCARS is like trying to navigate Windows using the periodic table of elements. I'd go blind after a week of using that kind of interface.
I think I must be last to know about this stuff then.
I have no idea whether it is like LCARS or not. I did it from memory with that curvy bit which was a deliberate nod to the Star Trek panels - mainly cos I have lost all my ingenuity to come up with something new.
The heights above and below the plane were ripped from the ole Elite game but I see that system being used a lot in various charts now. When animated in real time you could roll and pitch the ship and actually navigate your ship using those lines. I even did a search on google for the name generator for the planets that Elite used too - that was another inspired bit of programming. All the planet names were algorithmically made and some sounded really cool.
I never made it to Elite tho. I think I got to 'Dangerous' and realized I needed to shoot down a zillion more of those round ships - forgotten what they are called now - in hyperspace which was indeed pretty tricky.
http://en.wikipedia.org/wiki/Elite_(video_game)
They have images there on that wiki link but none show the head up display radar with a significant bar over the flight plane. Nach.