For reference, I'll bring up this old thread - Techniques for street generation in cities.
http://www.cartographersguild.com/showthread.php?t=510
-Rob A>
For reference, I'll bring up this old thread - Techniques for street generation in cities.
http://www.cartographersguild.com/showthread.php?t=510
-Rob A>
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Torstan - That has real potential.
Rotating seems to hurt the outline the most. How hard would it be to free up the individual mosaic bits to move around but not rotate? Move them around on a couple of layers and then add the layers for irregular shapes?
Redstar - I almost took your map and traced the buildings to steal for other maps. Then I felt bad....
Sigurd
Last edited by Sigurd; 11-07-2008 at 02:24 PM.
What do you mean by rotating? I haven't rotated anything.
The first thing I saw in your mosaic was a palate to pull building shapes from. Make a few mosaic sections and pull the bumps to where you'd like to make buildings.
Failing that you could at least select out unlikely bumps to make the mosaic sections more like the buildings of your imagination.
Sigurd
Ah, so far the mosaic filter has been used within a predefined selection. So you would define the regions you want buildings in and then use the filter. You could use it with different settings for different demographic areas to get different sized buildings. The filter essentially just gives the roads and the colour variation. The bump mapping comes at a later step - so there is no problem with rotation. You just make sure that the rotation happens before you bump map.
Perhaps I should write up a short step by step and you can play with it yourself?