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Thread: Testing Cave designs. How is this for an overhead cave?

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  1. #1

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    Redrobes,

    Thank you very much, your definitly leading me in the right direction. I think Torstan hit it on the nose! BTW those are WONDERFUL tiles!

    Torstan,

    Essentially, thats exactly what im going for, picture number 3, 4, 5!!!

    It looks like you hand drew that in..

    But man wouldnt that look great for a cave or dungeonmap.. ohh im drooling.. thats the style im going for..

    We may need to draw on the power of robA to make that procedural..

    I wish we had more options on those gradient fills, not just the angular, dimpled or spherical.

    Ill post some tonight see if i can get it.

    Thanks thanks!

    Terry
    Last edited by Nickadimos; 12-09-2008 at 12:59 AM.

  2. #2

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    Nickadimos-

    Are you trying for something other than a standard "soft bevel" effect? (I believe this is what Dundjinni uses).

    Here is my gimp version using the layer effects python script:
    Click image for larger version. 

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    -Rob A>

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