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Thread: The Garnok region of Baldimar

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    Community Leader jfrazierjr's Avatar
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    Quote Originally Posted by torstan View Post
    I don't quite see what you mean by the smear you mention. Can you elaborate?
    Ah fudge... I screenshoted this instead of exporting at full res from the original file. It's kind of hard to see at 100%, but if you zoom in more, you should be able to see the smudges near the highest part of the outline and also mid way or so on the bottom edge. Of course, it's a bit harder to see the one on the bottom with the shadow....


    Quote Originally Posted by torstan View Post
    It's looking good. I'd suggest moving the drop shadow to just below the forest rather than a universal all around glow.
    Done

    Quote Originally Posted by torstan View Post
    I'd also suggest darkening the vertical edge of the trees. At the moment the canopy looks like a flat layer on top of the trunks. You need to give it body. You could do this by having the pen texture just on the edges towards the viewer, or by running a darker green brush around the bottom edges.
    hmmm.. not sure how what you mean. This is the first time I have seriously tried anything that "looks" hand drawn and it kind of came about it on accident. I was actually playing around trying to put my own twist on your Dreeston region map. I included the xcf file in case you feel like showing me what you mean....
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    My Finished Maps
    Works in Progress(or abandoned tests)
    My Tutorials:
    Explanation of Layer Masks in GIMP
    How to create ISO Mountains in GIMP/PS using the Smudge tool
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