My Finished Maps
Works in Progress(or abandoned tests)
My Tutorials:
Explanation of Layer Masks in GIMP
How to create ISO Mountains in GIMP/PS using the Smudge tool
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Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.
The method I use is similar to RobA's but instead of blurring I use Crystallize (once at 6, once at 3) to break up the shape into something jagged, then tweak the contrast to remove the grays, then carry on with the rest of it. Not sure what the Gimp equivalent of crystallize is.
If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
-J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)
My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps
My tutorials: Using GIMP to Create an Artistic Regional Map ~ All My Tutorials
My GIMP Scripts: Rotating Brush ~ Gradient from Image ~ Mosaic Tile Helper ~ Random Density Map ~ Subterranean Map Prettier ~ Tapered Stroke Path ~ Random Rotate Floating Layer ~ Batch Image to Pattern ~ Better Seamless Tiles ~ Tile Shuffle ~ Scale Pattern ~ Grid of Guides ~ Fractalize path ~ Label Points
My Maps: Finished Maps ~ Challenge Entries ~ My Portfolio: www.cartocopia.com
Here ya go.
If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
-J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)
My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps
Very interesting Ascension. Good results too. The only thing I tried differently was to use a Threshold adjustment layer instead of tweaking contrast at the end. Seemed to give me a little more room to play with the final effect.
Here's the results from some more testing. I think they all have merit. The "displace" ones use a displacement map, the names being the name of the file that is the map I'm using. The numbers refer to the scaling I used (both X and Y). The fourth one uses the crystallize method Ascension showed. For reference, the grid is equal to 50 pixels per 5ft. I think the two using the "displace2-softer" map work well for mines or other roughly hewn walls. The "displace3" map produces a more jagged edge, maybe an ominous underdark lair. While I think Ascension's crystallize method produces a very nice natural cave wall. And with Photoshop actions, these can all easily be applied at the touch of a button. Thoughts?
Cool... I have even done a bit of this to "tile" floors to make the grout/grid look less uniform. I rather like the effect quite a bit.
My Finished Maps
Works in Progress(or abandoned tests)
My Tutorials:
Explanation of Layer Masks in GIMP
How to create ISO Mountains in GIMP/PS using the Smudge tool
----------------------------------------------------------
Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.
My tutorials: Using GIMP to Create an Artistic Regional Map ~ All My Tutorials
My GIMP Scripts: Rotating Brush ~ Gradient from Image ~ Mosaic Tile Helper ~ Random Density Map ~ Subterranean Map Prettier ~ Tapered Stroke Path ~ Random Rotate Floating Layer ~ Batch Image to Pattern ~ Better Seamless Tiles ~ Tile Shuffle ~ Scale Pattern ~ Grid of Guides ~ Fractalize path ~ Label Points
My Maps: Finished Maps ~ Challenge Entries ~ My Portfolio: www.cartocopia.com