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Thread: My Tree and Mountain Brushes & Patterns

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  1. #1
    Professional Artist Nomadic's Avatar
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    Awesome! Thanks for the sweet brush pack. Hmm I wonder if there's a way in photoshop to assign symbols to a que so that each time you click it chooses the next one. Would be a nice way to randomize mountains and trees.
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  2. #2

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    Quote Originally Posted by Nomadic View Post
    Awesome! Thanks for the sweet brush pack. Hmm I wonder if there's a way in photoshop to assign symbols to a que so that each time you click it chooses the next one. Would be a nice way to randomize mountains and trees.
    Nope.

    But gimp and psp can.

    Attached is a set of three gimp image hoses. one trees, one dead trees and one mountains. The mountain one is huge, so use with caution

    -Rob A>
    Attached Files Attached Files

  3. #3
    Guild Apprentice Wag's Avatar
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    Quote Originally Posted by Nomadic View Post
    Awesome! Thanks for the sweet brush pack. Hmm I wonder if there's a way in photoshop to assign symbols to a que so that each time you click it chooses the next one. Would be a nice way to randomize mountains and trees.
    Man, that would be sweet for quick mapmaking. I haven't found anything like that just yet I'm afraid, but it wouldn't surprise me if there was a way to do it somehow. I know you can do a "dual brush" in photoshop somehow. I'm not sure how that works or if you can do more than two. If I ever find a way I'll be sure to post.

  4. #4
    Community Leader Facebook Connected Ascension's Avatar
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    I tried messing around with dual brush and that doesn't work. The second/dual brush acts as a mask that is applied to the top/main brush...much like adding texture to a brush. Say you have a 50-pixel mountain shape and your dual brush is like a 25-pixel mountain...only the pixels that correspond to both will be printed so you end up having to use a round brush large enough so that it doesn't clip off an bits. Then if you have large spacing the 2 brushes don't space properly as they are different size.

    All in all dual-brushing doesn't work...I've beat myself about the head for many weeks trying to get it to work but it won't. The best you can get is setting the size randomness (which has a whole new set of pains to be endured -- if said tip is 50 pixels at one spot the spacing to the next tip is 100 pixels but when the next tip prints it's at 30 pixels and 200% is then 60 pixels so if the next tip is say 100 then the images produced tend to overlap). You can offset this a bit by setting the spacing to 300% or more but then it doesn't cluster properly.

    So what I end up doing is a series of single clicks and if something overlaps I undo it. But it's still the same shape, which sucks, so it's best to learn GIMP or Paint Shop Pro for this kind of stuff. Or have tremendous patience.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
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  5. #5
    Guild Apprentice Wag's Avatar
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    Quote Originally Posted by Ascension View Post
    All in all dual-brushing doesn't work...I've beat myself about the head for many weeks trying to get it to work but it won't. The best you can get is setting the size randomness (which has a whole new set of pains to be endured -- if said tip is 50 pixels at one spot the spacing to the next tip is 100 pixels but when the next tip prints it's at 30 pixels and 200% is then 60 pixels so if the next tip is say 100 then the images produced tend to overlap). You can offset this a bit by setting the spacing to 300% or more but then it doesn't cluster properly.
    Yeah, I've tried all those things before too and didn't get any further than you did... it's frustrating.

    This brush pack I did go thru and resize the brushes to manageable sizes and they all have different size/spacing/angle/roundness and other jitters to aid in a more fluent look, but in my maps I ultimately ended up using these textures that I could fill in here and there for forests.

    Mountains aren't so bad because once you know where your range is going you can just fill them in as needed.

    I'm glad you like them shpena. My goal in making many of these brushes was to make photoshop as easy to use as some of those tools in CC2. I tried out CC2 for a bit and was able to do some simple maps, but missed the complete control and flexibility that I had with Photoshop. Once in photoshop, I missed the fractal terrains and dodaad stamps that they had so I began making my own brushes that I could use as my own "rubber stamps." I know CC2 is intended to be an easy mapmaking tool, but it was so radically different than photoshop, which I have been using for upwarsds of ten years now, that I found it difficult to adapt and change. I haven't tried CC3 yet, but it looks to be much more impressive than CC2. I have a feeling I'll be sticking with what I know tho.

    I intend on doing a set of castles, outposts, towns, and other landmarks at some point as well. I'll continue to post the ones that I can.
    Last edited by Wag; 03-02-2009 at 10:15 AM.

  6. #6

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    what about water brushes in this style? do you have one?

  7. #7

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    thank you for the brushs and patterns

  8. #8
    Guild Novice thedukeofnuke's Avatar
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    Very nice brushes - those mountains are just what i was looking for. Cheers!

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