Rob, I just had a thought, what if you use your top down mountain technique with the angular gradient fill, and then run this on top of the resulting height map?
Rob, I just had a thought, what if you use your top down mountain technique with the angular gradient fill, and then run this on top of the resulting height map?
My Finished Maps
Works in Progress(or abandoned tests)
My Tutorials:
Explanation of Layer Masks in GIMP
How to create ISO Mountains in GIMP/PS using the Smudge tool
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Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.
I'd be interested in getting my hands on this, for just the reason Joe mentioned.
My tutorials: Using GIMP to Create an Artistic Regional Map ~ All My Tutorials
My GIMP Scripts: Rotating Brush ~ Gradient from Image ~ Mosaic Tile Helper ~ Random Density Map ~ Subterranean Map Prettier ~ Tapered Stroke Path ~ Random Rotate Floating Layer ~ Batch Image to Pattern ~ Better Seamless Tiles ~ Tile Shuffle ~ Scale Pattern ~ Grid of Guides ~ Fractalize path ~ Label Points
My Maps: Finished Maps ~ Challenge Entries ~ My Portfolio: www.cartocopia.com
My Finished Maps
Works in Progress(or abandoned tests)
My Tutorials:
Explanation of Layer Masks in GIMP
How to create ISO Mountains in GIMP/PS using the Smudge tool
----------------------------------------------------------
Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.
Even if not, if I've got the outline of the mountains on a transparent layer, I can alpha to selection, then run a stroke selection or two with paintbrushes or erasers set to jitter or something to break up the lines and give it some randomnes, even if it turns out to be too difficult to add the randomness into the script itself.
I think, therefore I am a nerd.
Cogito, ergo sum nerdem.
Check out my blog: "The Undiscovered Author"
It's the story of a writer... follow me in my simple quest to get published, and share your own writing stories, adventures and writerly tips.
Pimping my worldmap here. Still WIP... long way to go, but I'm pretty proud of what I've done so far...
OK, I rewrote it as a script and added a bunch of parameters.
Start with the defaults. It shows up under the Edit menu...
It works against a path, not a selection, so you will have to convert a selection to a path.
The only "weirdness" about it is that path slope is not differentiated by direction. here is a sample run on a circle to show you what I mean....
The top half stokes "inwards" first and the bottom half strokes "outward" first.
Depending on the pressure this might not matter, but it can be worked around by selecting inside the path (assuming it is closed) with a path to selection, running the script, then inverting the selection and running it again.
Have fun!
-Rob A>
Last edited by RobA; 03-06-2009 at 11:59 AM. Reason: Updated, see below...
My tutorials: Using GIMP to Create an Artistic Regional Map ~ All My Tutorials
My GIMP Scripts: Rotating Brush ~ Gradient from Image ~ Mosaic Tile Helper ~ Random Density Map ~ Subterranean Map Prettier ~ Tapered Stroke Path ~ Random Rotate Floating Layer ~ Batch Image to Pattern ~ Better Seamless Tiles ~ Tile Shuffle ~ Scale Pattern ~ Grid of Guides ~ Fractalize path ~ Label Points
My Maps: Finished Maps ~ Challenge Entries ~ My Portfolio: www.cartocopia.com
Wow. This could be cool. And I think, artistically speaking, I could imagine other uses beyond the mapping I wish to do with it - if I was inclined to be artistic with my computer.
I already bumped you with my little rep-stick upthread. Wish I could give you more, but I'll have to spread some love first. Thanks a bunch, I think you saved me a month of work!
I think, therefore I am a nerd.
Cogito, ergo sum nerdem.
Check out my blog: "The Undiscovered Author"
It's the story of a writer... follow me in my simple quest to get published, and share your own writing stories, adventures and writerly tips.
Pimping my worldmap here. Still WIP... long way to go, but I'm pretty proud of what I've done so far...