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Thread: GIMP: How to Automate the Tedium?

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  1. #1
    Community Leader jfrazierjr's Avatar
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    Rob, I just had a thought, what if you use your top down mountain technique with the angular gradient fill, and then run this on top of the resulting height map?
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  2. #2
    Community Leader Facebook Connected torstan's Avatar
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    I'd be interested in getting my hands on this, for just the reason Joe mentioned.

  3. #3

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    Quote Originally Posted by jfrazierjr View Post
    Rob, I just had a thought, what if you use your top down mountain technique with the angular gradient fill, and then run this on top of the resulting height map?
    It does take a bit of futzing about.... Here is the result on the HF of the recent mountain tut I had posted.

    The lines are a bit regular... adding some random to the code would probably help.

    Click image for larger version. 

Name:	test.png 
Views:	80 
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ID:	10914

    -Rob A>

  4. #4
    Community Leader jfrazierjr's Avatar
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    Quote Originally Posted by RobA View Post
    It does take a bit of futzing about.... Here is the result on the HF of the recent mountain tut I had posted.

    The lines are a bit regular... adding some random to the code would probably help.

    Click image for larger version. 

Name:	test.png 
Views:	80 
Size:	712.4 KB 
ID:	10914

    -Rob A>
    That is THE BOMB DIGITY!!!! As you said, if you can get some randomness into the "smudge stroke"(perhaps a displace???), this would be pretty much perfect.
    My Finished Maps
    Works in Progress(or abandoned tests)
    My Tutorials:
    Explanation of Layer Masks in GIMP
    How to create ISO Mountains in GIMP/PS using the Smudge tool
    ----------------------------------------------------------
    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

  5. #5
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    Quote Originally Posted by RobA View Post
    It does take a bit of futzing about.... Here is the result on the HF of the recent mountain tut I had posted.

    The lines are a bit regular... adding some random to the code would probably help.

    Click image for larger version. 

Name:	test.png 
Views:	80 
Size:	712.4 KB 
ID:	10914

    -Rob A>
    Even if not, if I've got the outline of the mountains on a transparent layer, I can alpha to selection, then run a stroke selection or two with paintbrushes or erasers set to jitter or something to break up the lines and give it some randomnes, even if it turns out to be too difficult to add the randomness into the script itself.
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  6. #6

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    OK, I rewrote it as a script and added a bunch of parameters.

    Start with the defaults. It shows up under the Edit menu...

    It works against a path, not a selection, so you will have to convert a selection to a path.

    The only "weirdness" about it is that path slope is not differentiated by direction. here is a sample run on a circle to show you what I mean....
    Click image for larger version. 

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ID:	10921

    The top half stokes "inwards" first and the bottom half strokes "outward" first.

    Depending on the pressure this might not matter, but it can be worked around by selecting inside the path (assuming it is closed) with a path to selection, running the script, then inverting the selection and running it again.

    Have fun!

    -Rob A>

  7. #7
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    Quote Originally Posted by RobA View Post
    OK, I rewrote it as a script and added a bunch of parameters.

    Start with the defaults. It shows up under the Edit menu...

    It works against a path, not a selection, so you will have to convert a selection to a path.

    The only "weirdness" about it is that path slope is not differentiated by direction. here is a sample run on a circle to show you what I mean....
    Click image for larger version. 

Name:	temp.jpg 
Views:	46 
Size:	8.9 KB 
ID:	10921

    The top half stokes "inwards" first and the bottom half strokes "outward" first.

    Depending on the pressure this might not matter, but it can be worked around by selecting inside the path (assuming it is closed) with a path to selection, running the script, then inverting the selection and running it again.

    Have fun!

    -Rob A>
    Wow. This could be cool. And I think, artistically speaking, I could imagine other uses beyond the mapping I wish to do with it - if I was inclined to be artistic with my computer.

    I already bumped you with my little rep-stick upthread. Wish I could give you more, but I'll have to spread some love first. Thanks a bunch, I think you saved me a month of work!
    I think, therefore I am a nerd.
    Cogito, ergo sum nerdem.

    Check out my blog: "The Undiscovered Author"
    It's the story of a writer... follow me in my simple quest to get published, and share your own writing stories, adventures and writerly tips.

    Pimping my worldmap here. Still WIP... long way to go, but I'm pretty proud of what I've done so far...

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